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Ireth

Mythic Scribe
If they make it out of this, Cadell's going to be supremely pissed off. Nobody ever seems to listen to him, and maybe things would go more smoothly if they did.*

*speaking from his perspective, not mine... though I'll admit he hasn't had the chance to have his say about the goings-on with Branwen (not that that really matters anymore right now), and Ankari certainly hasn't been heeding his cries for peace. So maybe it is both my view and Cadell's. ^^;
 

Steerpike

Staff
Moderator
No way to really charge in the temple, at least from near the door. Not enough room; too much clutter to get the needed momentum.
 

Legendary Sidekick

Staff
Moderator
If the catch him.

Depending on our best liars skills that might work. It's not only about getting away now (I doubt the villagers will be willing to approach the darkness), but getting his name clean so he can set his feet on another villages in the future.

With the knowledge she currently possesses it's the best she can do to solve this and explain the darkness.
He could live without his name being cleared. He just can't enter a town. Ha, ha!

Oh… I'm actually glad I can't charge. Call it a readied action if Ankari's dumb enough to come out of the darkness in the non-escape way.
 

Ireth

Mythic Scribe
He could live without his name being cleared. He just can't enter a town. Ha, ha!

Again I ask, does anyone care enough to help him clear his name? He doesn't seem too willing to scrub it himself. Might not be worth the trouble, if he just keeps getting it dirtier out of sheer arrogant pigheadedness.
 

Steerpike

Staff
Moderator
OK, no problem. Think of it as a relatively small, cluttered space with a relatively small entrance, and we have people pushing through the door and also a horse sitting in the doorway. There's not a lot of clear space available. I'll update after Ankari posts.
 

Ankari

Staff
Moderator
Again I ask, does anyone care enough to help him clear his name? He doesn't seem too willing to scrub it himself. Might not be worth the trouble, if he just keeps getting it dirtier out of sheer arrogant pigheadedness.

But you have to admit, he's entertaining you as a character. Or at least making you wonder what he'll do next.
 

Ireth

Mythic Scribe
More the latter than the former, I think. XD His arrogance can be really grating at times -- which I guess is the point, so kudos to you for playing him so well. He's one of those guys you kinda love to hate. And by "you" I mean "I". Take it as a compliment. XD
 

Steerpike

Staff
Moderator
You can roll the check. For what Ankari is doing, it's not going to make much difference since you don't need to make an attribute check to break the window or to climb out through it after. If you were going to continue fighting, it would matter.
 

Legendary Sidekick

Staff
Moderator
I'm glad Mauve got him out.

@Ankari, the intimidate will wear off as soon as Ankari leaves my site. Since you're not fighting (thankfully—I really didn't want it to come down to that!), the -2 to rolls won't matter. Intimidate could just be RP.

@Nihal, Baldy's oath is the reason she didn't give away Mauve's part, but her oath to Gisla means she can't purposely fail, even if she wants to.
 

Ireth

Mythic Scribe
I'm not sure how I feel about being left out of the loop. On the one hand, it's fun trying to guess people's motives and actions, but on the other, I once had a GM who never revealed ANYTHING about his plot plans until the moment they happened, and that got really irritating really fast. :/

EDIT: yes, I know I've done it a time or two myself. Hence why I'm not sure how to feel. I don't want to come off as a hypocrite for getting upset.
 

Nihal

Valar Lord
I don't mind that much people keeping a mystery, as long it makes sense later. My experience roleplaying also says it's the best course of action, making people interpret their characters more like characters and less like a tool to achieve some in-game objective.

And yes, the ranger is entertaining for me. Often frustrating, but entertaining anyway.


P.s.: Sorry, elves.
 

Ankari

Staff
Moderator
@Everyone: I've been delighted by the way our various characters live through this game. It gives a significant glance into what kind of writers we are. Ankari epitomizesf what my world represent. Dark, gritty, and violent. There is right, and wrong, it just happens to be determined by who stands over the dead.

@Steer: Is it safe to say that your GMing forces characters to make choices that they are not comfortable with? There isn't a flashing sign pointing at a golden road lined with moonbeams for the characters to follow. The situations are real, each NPC has his own agenda, and if the characters allow the plot to unfold, they may find themselves neck deep in cow manure. Is that a fair assessment?
 

Ireth

Mythic Scribe
I don't mind *some* mystery, but too much gets frustrating. I try to give a bit of warning about Cadell's actions, like "oh, so-and-so's doing this, Cadell's not going to like that," or "oooh, Cadell approves of this!" as a way of not catching people totally off-guard. Maybe I'm getting too used to one-on-one RPs where most everything is discussed long before it's plotted out, except for the things that take us by surprise even as we type them. *shrug*

In any case, it's late, I've posted, and I need to get to bed. See you all tomorrow. :)
 

Steerpike

Staff
Moderator
@Steer: Is it safe to say that your GMing forces characters to make choices that they are not comfortable with? There isn't a flashing sign pointing at a golden road lined with moonbeams for the characters to follow. The situations are real, each NPC has his own agenda, and if the characters allow the plot to unfold, they may find themselves neck deep in cow manure. Is that a fair assessment?

I think it is fair to say there is a fair amount of it. D&D, traditionally, follows the format of the PCs being the good guys, and more or less everyone else (NPCs and monsters) being there to be killed. I try to stray from that, and when dealing with intelligent being in the world (whether NPCs or monsters), I try to give them their own motivations. Whether something is good or evil isn't going to be as clear cut, and it often comes down to whose perspective you are considering. The only thing I won't do is force the PCs into a situation they can't get out of. I've had PCs get themselves into such situations, and then you get a TPK, but I won't force it on you. If you wake up one morning surrounded by an army of orcs, there's going to be a way to get out of it with your hides intact. Sometimes, fighting is the way, and sometimes, fighting is the last thing you want to do.

I do like to give players more to think about than just PC=good, monster=bad.
 

Steerpike

Staff
Moderator
I don't mind *some* mystery, but too much gets frustrating. I try to give a bit of warning about Cadell's actions, like "oh, so-and-so's doing this, Cadell's not going to like that," or "oooh, Cadell approves of this!" as a way of not catching people totally off-guard. Maybe I'm getting too used to one-on-one RPs where most everything is discussed long before it's plotted out, except for the things that take us by surprise even as we type them. *shrug*

In any case, it's late, I've posted, and I need to get to bed. See you all tomorrow. :)

I'm comfortable with whatever approach the group prefers, but I know players are sometimes at odds about things like this, so hopefully people will work together to find a middle ground.

Catch you tomorrow, Ireth.
 

Ankari

Staff
Moderator
I liken it to writing with tight POV. If I do an action around another character, I'll type it in the main thread. If I'm away from the majority of the party, I'll conduct business through Steer via PM.

The thing I want to avoid is macro-gaming. I shouldn't get a chance to know what you'll (every other PC) plan to do, so I can adjust my tactic in anticipation.

Take for example Mauve and her darkness. I only knew about it at the moment she offered it to me. I have to say, it was a pleasant surprise. If she didn't do that, I would have taken my chances going through the window and fleeing unaided.
 

Nihal

Valar Lord
Heh, I'm the other way around. I hate excessive plotting, I like to see the RP happen organically and the characters themselves react to it, not the players. I believe that a good separation of what the character knows and the player knows is fundamental, otherwise it feels artificial, fake.


Ops, ninja'd. Yeah, Ankari explained it better, I feel somehow like this. ^^'
I don't mind knowing some things, but I, the player, knowing too much... it just ruins the surprise.
 
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