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Dragon's Egg - Rules Questions and Discussion

Ireth

Mythic Scribe
Alrighty then. If Batos' attack on Algernon is being pushed to the next round, I guess Cadell's jump from his shoulders will be too. Unless Keit is editing that somehow, in which case what do I do? XD
 

Keitsumah

Grandmaster
i think your post is okay. Batos could have knocked Algernon off-balance a bit when he jumped for Keit, so no big clash
 

Nihal

Valar Lord
Keit, you still can't kick him. One attack is one action, and you already made your move. The same thing is valid for the wolf, he's either biting Rydh or jumping on Algernon, he can't do the both at the same time. Our actions are simultaneous, while you're attacking someone you're being scooped up and Batos was jumping on Rydh, and Mauve and Aliron were trying to get away, and... you got the spirit, right?

If I remember well, theoretically each round lasts 6 seconds. SP gives us the freedom to talk more than we ought to in such short time, hehe, but there still must have some order in combat actions.

@Ireth
I think your last post was cancelled. Wait to see the singer, then freak out. xD
 

Legendary Sidekick

Staff
Moderator
I think Algernon needs a second STR check (Baldy used 2 STR checks to lift two people), and Keit… well, if that 10 is her STR check then there's a 5% chance Algernon's STR check will fail.
 

Ireth

Mythic Scribe
I agree with LS. I think two STR checks would make the most sense. (Hopefully one will fail, and then maybe Cadell will get the chance to deal with Matthew while his feet are on the ground! XD)
 

Nihal

Valar Lord
Oh, yes, and there is this^ too!

(I would love seeing him failing to pick up Cadell and the poor knight landing on his face—because we know how unfortunate Cadell is. *evil*)
 

Ireth

Mythic Scribe
(I would love seeing him failing to pick up Cadell and the poor knight landing on his face—because we know how unfortunate Cadell is. *evil*)

*huggles poor Cadell* And it's not going to get any better. *evil*
 

Legendary Sidekick

Staff
Moderator
I agree with LS. I think two STR checks would make the most sense. (Hopefully one will fail, and then maybe Cadell will get the chance to deal with Matthew while his feet are on the ground! XD)
Well… he already has Cadell, but can fail vs. Keit. One roll for each arm. That's what Baldy did, so I think it's fair. But as I said, I don't know if Keit rolled STR, if that's her 2nd prime… and the odds are against her even if it is a prime. (7- or 13-point advantage for Algy.)
 

Nihal

Valar Lord
*huggles poor Cadell* And it's not going to get any better. *evil*

No, it's not going to get any better... to more people than Cadell! I decided what Mauve will do if Baldhart's plan works. It's not going to be pretty, haha.
 

Ireth

Mythic Scribe
No, it's not going to get any better... to more people than Cadell! I decided what Mauve will do if Baldhart's plan works. It's not going to be pretty, haha.

Oh, but I have plans of my own for the future. Evil ones. Muahaha.
 

Ravana

Staff
Moderator
Well… he already has Cadell, but can fail vs. Keit. One roll for each arm. That's what Baldy did, so I think it's fair. But as I said, I don't know if Keit rolled STR, if that's her 2nd prime… and the odds are against her even if it is a prime. (7- or 13-point advantage for Algy.)

I just went with what seemed funniest. Figured they were both right in front of me, spread my arms wide and scooped them both at once. If Steerpike figures two STR checks are warranted, I have no problem with that.

Since both players already played along with it (for which, thanks!), I figure it's probably worth leaving the way it is. ;)
 

Legendary Sidekick

Staff
Moderator
Even if you do need two, I would expect failing one does not negate success for the other. Sorry, Sir Cadell! Try wiggling your legs a lot. If you're gonna be undignified, do it properly. Knights do everything properly.
 

Keitsumah

Grandmaster
lolz, I can picture him doing that actually. Oh Steer there better not be fire involved in this fight. The results would NOT be pretty...

and that is just Keit. I have no fear of using Batos to full extent. Claws and teeth are equal damage I'm assuming so...
 

Ravana

Staff
Moderator
I have no fear of using Batos to full extent. Claws and teeth are equal damage I'm assuming so...

Don't assume. Check.

In standard game material, the only attack given dogs/wolves is the bite. If a claw attack were allowed, it would do considerably less damage. Based on the numbers given for large felines, a wolf's claws would do 1d3 at best; more likely they'd do 1d2. [Most comparable: leopard 1d3+1, cheetah 1d2+1.] And unlike felines, which are given an attack with each claw (I don't know why—but that's a much longer and more involved argument… :rolleyes:), I'd say the canine could only make a single attack using both paws.

Here's the thing: canines simply don't use their claws the same way felines do. I'd say it would probably be a waste to have him use them at all, unless he's latched on to something with his bite and would rather rake than release and bite again. Even here, I'd say he's better off wrenching and tearing with his teeth (which would probably do normal bite damage, but may not require an additional hit roll: up to the GM on that one) than doing anything else.
 

Ravana

Staff
Moderator
Wargs inflict 2d4 damage with claws and 1d4 damage + remove hand with teeth. But hand removal only works on lefties.

Heh.

Joking aside, though: wargs are much larger, in this instance were probably trained to make a claw rake (they were clearly trained for something, since they were being used as steeds), and even then I would have expected them to do less with their claws… and far more with their bite. (At a guess, I'd say that if the warg in question only did 1d4, that was in addition to the amputation—which "soaked up" the remainder of the HP done.)

But it's Steerpike's critter, so it's his call what it can do.

And, as mentioned, he's probably working from different game materials: I don't have the C&C manual for monsters, so I'm working from D&D descriptions (which have never given wolves claw attacks; the warg bite did 2d4 in 1e and 1d6+4 in 3e).
 
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