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Hey guys. Snowing here and internet is out at hotel as it has been most of the day, so I'm stuck on my phone. If it comes back on I will post the update tonight, otherwise it will be tomorrow.
Mythic Scribe
Mythic Scribe
Valar Lord((New Map. Update shortly - going to be stuck on a conference call for a little while))
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Grandmaster
Mystagogue@SP, I thought that life magic did not require a check. (I think we had this discussion before, and you mentioned that you normally require a check, but for this campaign you made the exception for life magic.)
I think the one amendment that was made (but is not reflected here) is that you allowed non-caster elves to use elven life energy.How Spells are Cast
Spells that draw on Elven life-energy (such as healing spells) are cast as normal. There is no check needed to ensure that the spell is cast successfully, so long as the spell belongs to the spell list of the class of player attempting to cast it. Casters casting life-energy spells not on their spell lists must make a check, at a penalty (as must all casters attempting spells not on their class lists). There is no penalty for failure other than the lost Mana. Non-caster classes may not attempt to use Elven life-energy.
I remember that being the reason for the confusion.
The no-check thing is clarified in the Magic thread:
I think the one amendment that was made (but is not reflected here) is that you allowed non-caster elves to use elven life energy.
The only reason I was so sure about this is that one of many gnoll-killing plans that won't happen (whistles innocently) involved Keit's entangle spell. I remember liking that plan because you could expect the spell to actually work, as opposed to having a 40% chance of failure--failure meaning that army you thought would get stuck in a tree now has you surrounded.
Grandmaster
Valar LordTo the right of Bressel, Baldhart and the demon fish they're engaging is a building, perched on the cliff. I estimate a distance of 2.5 feet or so to the edge, but I need a confirmation: Is there enough room to run past them and behind this building?
I believe that square is 5 feet. At the expense of taking any other action a running human should be able to cover up to 24 squares (120 feet) in a turn, right?
MystagogueJust a reminder - casting a spell requires a check.
@SomethingToPonder - Aldar was on the cliffs, just near where the stairs used to go down. If you want, you can assume he is still there and has either been lost in thought or shocked by the events taking place, or something else entirely (use whatever you like to explain what he's been thinking while all this is happening).
Thanks Sp i'll try to come up with a good story.Is there anything I should know when coming up with the story? e.g. turns of movement to reach the party or anything that could be handy?![]()