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SeverinR

Valar Lord
Maybe we should encourage any new players to consider max-ing their wizard.
Maybe 18-17-13-6-6-6, +3 to int, +2 to (con)hp, +1 to dex. (-1 to all others)
Wiz starts with 6hp, +3 spell casting, and an 11 ac. Might have to pay people to be his friend, lift things for him, and won't have common sense to come in out of the rain, but can cast a spell and dodge a blade.
 

Legendary Sidekick

Staff
Moderator
There was a 50% chance I'd give Baldy INT as a prime, but I went with CHA.

So far, one CHA save needed (success!) and two WIS saves (1 epic fail, 1 missed-it-by-that-much fail) needed. The lizard fart required a CON save, so success for that one, of course. With STR and CON, Baldhart's the biggest show off in the party.

(Pounds table to make point.)
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Gee, I only rolled an 8. I aaaaalmooooost didn't break it.

Let me break this barstool—
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—with a finger-flick! Yes, a 5, one point lower and I'd… still maybe break most objects.

Let's see if I can break the bar. It's mahogany. That has a difficulty of 10 to break, so most of you weenies can't do it even if you roll a natural 20. Even I have a less-than-50% chance… it's, like, 60%/40% against me. But… here I go!

::Leap Attack::

HYAAAAAA—
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(Baldhart crashes through the bar, through the floor, through the basement, and continues to burrow her way to the planet's core.)
 

Ireth

Mythic Scribe
Cadell: Don't worry, Baldhart! I'll save yoooouuuu!

*graceful swan dive into the hole left by the falling barbarian*

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Nihal

Valar Lord
Honestly? I don't regret Mauve's stats. Not only they're consistent with her background and fighting style but her DEX proved to be really useful. Yes, she fails a lot of spells. Most of them would be failed anyway, given my luck. In any case, that's the price you pay to have a flexible character.

I advise against another casters with low WIS/INT, but it's their choice in the end.
 

Legendary Sidekick

Staff
Moderator
Our human archers on the ledge can't really make out anthing down at the dock, so I doubt they could be sure of what they saw Aldar doing...once.
@Whoever's still awake, just say,
"Did you see that? The fish demon zapped our wi—er…tactician."

Aldar: "Actually, I failed to cas—"

Gisla: "Don't be so hard on yourself taaac-tiiiish-iannn. What tactic would you suggest to avoid getting zapped again, which makes my men nervous, hinty-hint?"

Aldar: "Hint taken! My familiar is already summoned, so I won't get zapped calling him. Ohhhh, baaaattyyyyyy…!"

Hell-Bat: "GHRAAAAHK?"

Villagers: "Eeeeeviiiiiil!" (all leap off cliff)

Gisla: (face-stub)



^She can't face-palm when holding a sword in her only palm.
 

Ireth

Mythic Scribe
^She can't face-palm when holding a sword in her only palm.

Well, she could face-stump with her elbow... XD

EDIT: Whoops, I see that was the idea. I misread that as face-STAB. Or is Sidekick just a sneaky ninja and edited that in when I wasn't looking? :D
 
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senseiseth

Lore Master
Hall

We're breaking things now, ALL RIGHT! *runs to tackle bar-table*



*Bump* Oh MOTHER MACREERY! THE PAIN, THE PAIN!

Okay, let's try this *grabs toothpick*



Hells yeah, take that chump.

And now, for my next trick, body slamming an innocent bystander.



Oh yeah, like a boss.
 

Legendary Sidekick

Staff
Moderator
By the way, Seth, I THINK those are your attack rolls.

Attack = 1d20+STR+Hit Bonus*+Specialization Bonus (1d20+1+1+1?)

Feat if Strength = 1d20+STR+Level* (1d20+1+1?)

*Hit Bonus = Level, but only for Hall, our only fighter


(Baldhart's crazy +4 is a from barbarian skill. Basically, a barbarian vs. a fighter with otherwise equal stats… sword fight—advantage: fighter**, arm-wrestling—advantage: barbarian)

**unless the barbarian actually remembers to use the Intimidate skill and the fighter fails the CHA check
 

senseiseth

Lore Master
Actually I think you're right, nice thing is for this case the results don't need to change, but I'll keep that in mind for the next roll.

Now to punch a giant troll



Did I punch it out?



Hurray!
 

Ireth

Mythic Scribe
Seth, just a note -- when you're making posts that aren't part of the game threads, make sure you don't log into the group that's for those threads. DE2013 is the game group; we use one called DEA2013 (note the extra letter) for non-game stuff. Helps keep things from getting mixed up. :)
 

SomethingToPonder

Mystagogue
@Whoever's still awake, just say,
"Did you see that? The fish demon zapped our wi—er…tactician."

Aldar: "Actually, I failed to cas—"

Gisla: "Don't be so hard on yourself taaac-tiiiish-iannn. What tactic would you suggest to avoid getting zapped again, which makes my men nervous, hinty-hint?"

Aldar: "Hint taken! My familiar is already summoned, so I won't get zapped calling him. Ohhhh, baaaattyyyyyy…!"

Hell-Bat: "GHRAAAAHK?"

Villagers: "Eeeeeviiiiiil!" (all leap off cliff)

Gisla: (face-stub)



^She can't face-palm when holding a sword in her only palm.

You made me laugh Legendary XD
Reason I have not introduced my familiar yet is because I have not 100% decided on a form for him yet.
Due to my god, I can speak the language of the ancient dragons if I perform my boons, So I was thinking about having a smallish dragon for a familiar, and it could tie into the story. What do you all think?
 

Legendary Sidekick

Staff
Moderator
See what SP thinks--I'm not sure how familiars work, if there's a d100 roll that says, "You rolled a 23. Congrats, wizard! You have a warthog. Fine Print: -1 level if he dies, so don't let the barbarians eat him."
 

Steerpike

Staff
Moderator
Summon Familiar works off of a table. I usually house rule it to allow the caster to go for a specific animal that lives in the area, if they want (requires INT check). The advantage of the table is that you 'might' get a magical beast (5% chance) instead of something else on the table. Advantage of not using it is that you can try for something specific. Low-level familiars are normally animals, though they are smart and have a connection to the wizard. It takes a full day to cast the spell and summon one.

For something akin to a small dragon, you'd have to come across it in-game, and it would take a higher level wizard to bind it. Setting-wise, keep in mind that all of the dragons disappeared thousands of years ago, and as far as anyone knows they don't have any young. There are creatures that are somewhat dragon-like that might work, or maybe there are young that no one knows about, but there wouldn't be any means to summon one using the conventional spell - you'd have to make the discovery during the course of the game.
 

Steerpike

Staff
Moderator
Yes, using magic conspicuously is a good way to get killed. Particularly in populated areas. And the situation will probably get worse before it gets better (it will only get better if the PCs succeed in their quest).


**Got interrupted in update. Getting back to it now**
 
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SomethingToPonder

Mystagogue
Summon Familiar works off of a table. I usually house rule it to allow the caster to go for a specific animal that lives in the area, if they want (requires INT check). The advantage of the table is that you 'might' get a magical beast (5% chance) instead of something else on the table. Advantage of not using it is that you can try for something specific. Low-level familiars are normally animals, though they are smart and have a connection to the wizard. It takes a full day to cast the spell and summon one.

For something akin to a small dragon, you'd have to come across it in-game, and it would take a higher level wizard to bind it. Setting-wise, keep in mind that all of the dragons disappeared thousands of years ago, and as far as anyone knows they don't have any young. There are creatures that are somewhat dragon-like that might work, or maybe there are young that no one knows about, but there wouldn't be any means to summon one using the conventional spell - you'd have to make the discovery during the course of the game.

Thanks SP, That actually cleared a few things up for me. I never saw the table so always wondered how it worked. So a good idea would be basically if I am a low level, (which I am currently) then it would be wise to use the table or choose something not to powerful that the party comes across in game?

Ok, So that should give me time to level up and do my sacrifices for my boon in order to be able to speak to the dragon which should help bind it by the time I may be able to find one in game. As for making the discovery, Would I wait for you to write it in, or could I perhaps go on a sort of side trek to find one or side trek and by accident bump into one etc? Wouldent want to start god modding.
 
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