• Welcome to the Fantasy Writing Forums. Register Now to join us!

Welcome to the Dragon's Egg RPG subforum

SeverinR

Valar Lord
@Severin, she had her back to Alin on the map… so is that 16 damage then?

Natural unmodified 8, so if I hit it would be a massive 16 damage.
But it depends on which way she turned after my first attack and my move.(first attack was a 12 with a +4, this roll was a 12 without the +4, both damage rolls were natural 8's.)

She might not have taken it to heart the first time, but she might the second.
 

Keitsumah

Grandmaster
okay, just charged with them. If I had enough time I would make an animation of those two attacking. Batos is so mad right now I actually doubt that anyone will be able to go near Keit in her condition *cough* *cough Cadell has to sneak up and knock him out* :p

speaking of which I am SO EXCITED I am going to nationals in animation!!!!! *hyper hyper hopping up and down like a spazzy bunny*
 

Legendary Sidekick

Staff
Moderator
Natural unmodified 8, so if I hit it would be a massive 16 damage.
But it depends on which way she turned after my first attack and my move.(first attack was a 12 with a +4, this roll was a 12 without the +4, both damage rolls were natural 8's.)

She might not have taken it to heart the first time, but she might the second.
Oh, yeah… you're at her side now that she turned. Is there a flank bonus (+1) for that, or does that require the target to be surprised? Sorry, I was looking at the map thinking you had the back, but… nope.

On the bright side, that dog has quite a bite! Is that 22 damage vs. the big harpy? (Baldy, Keit, Batos)


@Keit, congrats on the animation!
 

Ireth

Mythic Scribe
Batos is so mad right now I actually doubt that anyone will be able to go near Keit in her condition *cough* *cough Cadell has to sneak up and knock him out*

After what the wargs did to his hand, I don't think Cadell would want to go anywhere near Batos' head when the wolf's in that state, whether or not he's an animal companion. Especially not without a weapon. And since Rydh has his sword... yeah. >.>;
 

Keitsumah

Grandmaster
lol, 'kay. Huh ill have to study up on Wargs. Maybe if Keit gets strong enough... hmm... (mulling over an idea to turn Batos into a warg, he could just have been a pup still)

and I apologize for any seemingly frantic posts on my part. i was at school today and the bell rang a bit before i finished, so... eheh (next time ill just wait till lunch)
 

Sparkie

Dark Lord
After what the wargs did to his hand, I don't think Cadell would want to go anywhere near Batos' head when the wolf's in that state, whether or not he's an animal companion. Especially not without a weapon. And since Rydh has his sword... yeah. >.>;

Not to get overly technical, but Cadell still has the sword for the moment. I would have had Rydh take it right away, but I figured it was one action too many for the round. If Cadell needs to use it still, feel free. Rydh has other options. If Cadell doesn't need it, Rydh will take it.
 

Nihal

Valar Lord
@Keitsumah

I was going to do this another day when you mentioned you had no time to type the roll, but kept forgetting. There is an easy way to always link the rolls and retrieve them later if you miss one. ;3

When you roll, it's ready to copy and paste. Just click 3 times on the highlighted area and copy and paste to your post. It's already in BBCode formatting. Don't miss the links at the top too, they're a way to retrieve your past rolls and the campaign's too.

5d0043.jpg



Here is our campaign, it's always a nice idea to keep it fav'd: The Unseen Servant
The easiest way to find a past roll is looking at the character or date column. By clicking on the ID you can open the window I've show above, which is the same result window you get when rolling anything.

11v0j1e.jpg
 

Keitsumah

Grandmaster
well that's just it. I can't copy and paste on my home comp. it works at school dw, and i have enough time to type it up usually otherwise. I was just rushed today as i got caught in between classes ^^'
 

Keitsumah

Grandmaster
It's the darn firewalls my parents put up.... plus now they put up a "parent protection" one that doesn't even work but keeps me from playing L.O.L!! *angrey dragon mode* it really irks me when i can't do something because of a stilly thing that doesn't even do its job properly.
 

Nihal

Valar Lord
There is absolutely no way a firewall would prevent you from copying and pasting. All a firewall does is to catch the incoming and outgoing network requests and analyze it, it doesn't affect your OS. I would guess it's a parental control software, and in this case, you could try to argue with your parents to remove it, for blocking copy and paste is surely a misfunction of the software.

The copy and paste function is basic and vital to any OS nowadays. How are you supposed to work on your school assignments and citing your sources? By typing everything by hand? What if you need to copy a file? You either drag and drop or don't copy it at all?

Anyway, I'll show you a cool trick: You can drag and drop text to copy it. Open the reply box of the forum, the roller in a different window (here, try with this one: The Unseen Servant), either keep them open side by side or ALT+Tab between them—or drag the text to the desired window on the taskbar, that works too. Select the BBCode by clicking three times on the box, pause 1 second, click on it again and drag it to the forum's reply box. Done. ^^
 

Steerpike

Staff
Moderator
Hey guys, bear with me a few more hours. Got hit with an emergency at work and was dealing with that until pretty late last night. I just need to make the new map, which I am going to try to do at lunch today, and then we'll get moving again!
 

Keitsumah

Grandmaster
lol, i cant' wait to see what happens to the harpy. If they killed it i really hope Batos ends up with the finishing blow (im a little savage)
 

Steerpike

Staff
Moderator
This looks like fun:

113959.jpg


From the web site:

Beyond the comforts of home lie worlds of epic adventure.Druids have surmised that before the present Universe there was a Disharmonious Void that once existed. Torn by destructive chaos and strife, it was devoid of any creative powers and life completely. Nothing could exist in this Disharmonious Void. It was death for the dead in essence and completely uninspired. A spark of Inspiration or Awen, called the Great Spark, blazing red and shaped like a thunder-bolt, tore its way through the blackness with fury. The Fire of Creation split the shapeless Void into the (as yet empty) Three Circles (Trí Fáine) that were anchored around one magnificent, growing oak tree. This tree was the first in the Universe, and under its immense leafy crown hung golden acorns, swollen with potency.


A Celtic Cromlech
The druids dwelt in a world wholly apart from our own, a world that comes down to us in the stones of the cromlech, the wild burnings of the wicker man, the priests who called on ancient trees and fey to bless or defend them and a language of such haunting beauty that its echoes stir memories within us of a people we once were.


The Codex Celtarum delves into the myths of the Celtic peoples, the powers of the world around them, the monsters that hunted them, and the gods that watched over them. Its author, Brian Young, a scholar by trade, introduces the Celtic mythos like never before, exploring the depths of that world to recast it for the fantasy RPG Castles & Crusades. Within the Codex Celtarum lies a wealth of information; gaming material that blows new life into the world of the fey, the druid, the ranger and all characters whose travels carry them through the wooded hills, broken crags and dark forests of our primeval imagings.


More than Myths and Gods
The Codex Druidum contains a veritable host of gaming material. New spells for your druid, new powers for your characters, combat, and more, within the Codex Celtarum you'll find:


190 new druidic spells
90 gods and monsters from the Celtic mythos
150 powers for the fey monsters


Expand your character! With fey blood in your veins you too can possess the powers of the fey. Or even adopt new races for your game. The elder gods possessed powers of surpassing wonder and left a world with all manner of strange incarnations, those are yours to bring to life.


Codex Celtarum comes complete in seven glorious, fun filled, fact packed chapters. Chapter 1 covers a complete history of the Celtic world view. Chapter 2 delves into the world of fey. Chapter 3 presents races and monsters. Chapter 4 covers mountains of new spells and magical abilities. Chapter 5 tackles the lords of war. Chapter 6 looks at the gods themselves. Chapter 7 yields new material for the Castle Keeper.
 
Top