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Legendary Sidekick

Staff
Moderator
That's obviously because she was the only one good enough in her breed to be in the show. As you said, she won money so it's a win, and you believed in her enough that you brought her to the dog show so it's an earned win. Congrats!
 

Steerpike

Staff
Moderator
Hey guys...after all the moving and everything, I got my computer set up and it wouldn't boot. Total hard drive failure. I meant to update from work but of course once I set foot in the office the phone starts ringing and people poke their heads in my office. I have a new hard drive and will be installing it tonight. Sorry for the extended delay!
 

Steerpike

Staff
Moderator
@Lengendary:

The Monk penalty for two attacks disappears at level 6. Until then, as written in the rules it remains the same as everyone else. However, I'm thinking of a house rule as an intermediate step (maybe -2/-4 at level 4 or something). Thoughts?
 

SeverinR

Valar Lord
It would give a benefit to being a monk faster.
Compared to weapons users, monk is very weak to start. (no armor, best weapon does 2-8damage)
Could limit the benefit to unarmed fighting. The monk can attack better with both empty hands, but is still traditonal when using weapons, then weapon kicks in at 6

Hadn't really looked at the Monk. I would probably use stats much like a thief. (high dex for ac(+3), bonus to con(+1hp) then again a hard hitting monk could be a benefit too.(str+3).
 

Legendary Sidekick

Staff
Moderator
I was under the assumption that the dual penalty would normally drop (I mean for Severin's character too) for those who use dual attacks, so I hope I don't come off as asking for special treatment.

But yes, Monk Level 4 sounds fair.

Also, when using a dual attack, should my second attack be a d4 roll? I believe at level 6, the second attack is d4 and I think you need to be level 10 to roll d6 with the second punch (d10/d6)... so yeah, even with a penalty, I shouldn't roll the d6 twice!




@Severin, Strength does help. Baldhart's punch and Roderick's bastard sword both do the same amount of (average) damage. Of course, Bressel's average hit is better than Baldy's hardest punch.

Also, a monk can use a weapon. Baldhart made an oath not to, in part because I thought it wouldn't make sense to give up the two-hander (which is not a monk weapon) and armor for a weaker weapon. An oath that forces her to punch and wrestle in a dress makes perfect sense (to a muscular fool or Rowdy Roddy Piper). She talked about training with a monk before, so I figured she talked the talk, now walk the walk! All fisticuffs for you, Baldy! (That's how Nissa would put it.)
 
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SeverinR

Valar Lord
Didn't know the system allowed for improvement when you did 2 handed attacks.
In life you get better with practice but putting that in a game system is difficult.

Tough choice ac of 14 and no damage bonus, or ac11 and +3 damage per hit. Str might be better, bonus every time. Where as the dex AC modifier might not matter.
 

Legendary Sidekick

Staff
Moderator
Only the monk has progression for AC, movement and unarmed damage.

Monk Base Armor Class / Attacks / Movement Progression.


  • Level 1: AC 11; 1d4 unarmed damage; 35 movement
  • Level 2: AC 12; 1d6 damage; 35 movement
  • Level 3: AC 12; 1d6 damage; 40 movement
  • Level 4: AC 13; 1d8 damage; 40 movement
  • Level 5: AC 13; 1d8 damage: 40 movement
  • Level 6: AC 13; 1d8/1d4 damage; 50 movement
  • Level 7: AC 14; 1d10/1d4 damage; 50 movement
  • Level 8: AC 14; 1d10/1d4 damage; 50 movement
  • Level 9: AC 14; 1d10/1d6 damage; 50 movement
  • Level 10: AC 14; 1d10/1d6 damage; 60 movement
  • Level 11 and up: AC 15; 1d10/1d6 damage: 60 movement

The barbarian and monk both have class bonuses that affect grappling, which made giving up the sword for monk skills tempting. (I thought of that back when Baldy was level 1, but was reluctant to give up the insane damage of her two-hander.) AC is nice, of course, but Baldy's crappy DEX keeps armorless fighting interesting.
 

SeverinR

Valar Lord
The dual attack is a problem for the monk.
Lvl6 1d8 and 1d4 damage for the second attack. I guess the benefit would be you don't get the penalties as you did earlier.
All other class weapons dual atacks do full damage with penalties.
 

Legendary Sidekick

Staff
Moderator
Well… I knew what I was getting into with the class change, including not getting the insane d10/d6 damage since (I think) the game will stay in the lower levels. I do like the way damage progresses, even if she is playing catch-up with non-monks.

d8/d4 without penalty is the point where the monk surpasses the two-hander. Same min/avg/max die rolls, but strength adds to both.
 

Steerpike

Staff
Moderator
It would be nice if the rules for this system were available online like they are for Pathfinder and regular 3.X :)

C&C is deliberately slower and more old-school in progression, and I agree it does take a while for the Monk to shine with dual attacks. This is a nod, I think, right back to 1e AD&D, where the same was true.

One another note, I have my computer all fixed and everything, and now it's just a matter of getting the time to update. I've been on the road a lot lately, but I haven't forgotten you guys or that you're in the middle of a battle!
 

Ireth

Mythic Scribe
My replacement computer is dead -- the motherboard is kaput. Luckily, I have a library card now, and full internet access on the library computers. My posting should be as frequent as ever, except on Wednesdays and weekends (stupid weird library hours). Of course, things might change when and if I ever get a job, but goodness knows when that'll happen. :/
 

Steerpike

Staff
Moderator
Ah...computer troubles do suck don't they? I have a laptop whose only problems (one real and one subjective) are:

1) the battery is shot, so it has to remain plugged in at all times; and
2) it does not run Windows (though I may be able to remedy that; but with Linux installed on it, it can anything I want except to play Netflix.

The thing is gathering dust in a closet. The wireless works just fine and if there is a good way to get it to you, you are welcome to have it.
 

Legendary Sidekick

Staff
Moderator
It would be nice if the rules for this system were available online like they are for Pathfinder and regular 3.X :)

C&C is deliberately slower and more old-school in progression, and I agree it does take a while for the Monk to shine with dual attacks. This is a nod, I think, right back to 1e AD&D, where the same was true.

One another note, I have my computer all fixed and everything, and now it's just a matter of getting the time to update. I've been on the road a lot lately, but I haven't forgotten you guys or that you're in the middle of a battle!
I really can't complain about the monk.

The only reason I asked the progression question was this:

Ankari said:
Damn. I need to consider if I want to be a dual wielder or not.
Feline Overlord said:
The penalties are steep at low level. As you progress, though, they diminish.

* * *

Glad to hear there's one less hardware issue among the group. Good luck with your technical difficulties, Ireth!
 

Ireth

Mythic Scribe
Glad to hear there's one less hardware issue among the group. Good luck with your technical difficulties, Ireth![/COLOR]

Thanks, Sidekick. Unfortunately there's a catch -- I only get an hour per day on the library computers with full access. Still, I can spread it out over the day rather than using it all at once, so it's not all bad.
 

Steerpike

Staff
Moderator
OK, I'm back in town and August is thankfully over. The Side Trek is updated. The main thread will be updated as soon as I go get some dinner :)
 

Legendary Sidekick

Staff
Moderator
Cool! Also, since I was given a choice, I decided to make new rolls even though Nissa's vacation rolls were awesome. I didn't feel like digging and not knowing if I'd hit added to the excitement.

I did charge just in case, but realized Nissa's movement is 12 squares, so a charge may not be legal for her. I was thinking she's 6+ squares away and unimpeded due to flight, but still… she moves 9 squares, but 12 is actually her max movement.

Then again, I forgot to add the +2 (base to hit) anyway, so the roll remains 16 if charge is illegal.
 
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SeverinR

Valar Lord
I posted in Dragon's egg, then checked here for when the other battle was going to continue.
Dah, I forgot the side trek.

The dice are cold for Bressel and Aliron.
IS there a thread on movement? How many squares can you move and still attack?(other then a charge.)
I think both of mine moved and hit. (I'll say thats why they both missed.):cool:
 

Legendary Sidekick

Staff
Moderator
Movement for most characters is 30' (6 squares), and SP said earlier that for diagonal movement you count every other square twice.

Halflings get 20' movement, which is what Nissa will have when wearing her backpack in town, but when flying Nissa gets pixie movement: 60' (12 squares)! Baldhart gets a movement bonus for being a monk which is 35' (7 squares), and I think at level 11 she can keep up with Nissa's flight. Masama, who's all monk, can outrun Baldhart if he's her equal XP-wise.



I had a guaranteed hit with Nissa if I kept my vacation rolls, but it didn't seem sporting. I wish I had looked up her roll just so I'd get my bonuses right. I remembered STR but forget her other bonuses.
 

Steerpike

Staff
Moderator
Yeah, I like to give a little bit of time after an extended break, but I'd like to update this evening if people get their posts in by then.
 
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