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Ireth

Mythic Scribe
Hmm. Dan the Third rolled a 20, I notice. Does that mean he has a special move to teach us players?
 

Legendary Sidekick

Staff
Moderator
I really owe quite a few sidekick techniques, actually. Addison rolled two 20s in her first battle.

Addison Lane and the eldest of the Dans both rolled 20s on their first-ever rolls. I like that because Addison Lane means "awesome warrior" and Dan's an aging master.

I could care less if other NPCs I have high hopes for come out swinging 1s. Rolz already did a great justice. Same with Holst. He's a chump who deserved to roll all single digits.
 

Ireth

Mythic Scribe
Little sis is a wonderful person and lent me her laptop. I'll have to give it back when she needs it, though, so I still dunno how often I'll be able to post. Replacing my hard drive is beyond my budget right now.
 

Legendary Sidekick

Staff
Moderator
Baldhart is letting her nails dry while trying to decide what to wear…

baldhart_in_uncomfortable_undies_by_legendarysidekick-d7lqg5q.png


I was going to give the base a chain mail bikini, but stopped at "chain." If I don't add a costume by episode 3, it's because she's showing off her abs.
 

Ireth

Mythic Scribe
Cool art! ^^

I thought Baldy was just a water-golem? Or is she going to be flesh and blood at some point? ^^

I do wonder how Mrs. Brown will react to the truth, though... >.>; Been wondering that for a while.
 
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Legendary Sidekick

Staff
Moderator
That was just the spell. I was working on a base for her when Noma rolled Baldhart's Easter Egg, so I made it work.

Princess Leia's costume on Baldhart doesn't work, but she was never meant to be pretty. I better work on a real outfit for her!
 

Legendary Sidekick

Staff
Moderator
Cool art! ^^

I thought Baldy was just a water-golem? Or is she going to be flesh and blood at some point? ^^

I do wonder how Mrs. Brown will react to the truth, though... >.>; Been wondering that for a while.
PS- to answer both of these questions:

1) I told Noma (and Ruby) the Baldy was once hired to train Fenella with the sword. Whether she was her only trainer or not is up to Ruby, but since Fenella has Baldhart's charge as a special attack I figure she's the trainer. Any, the point is that Mariya had seen her once, so her memory gave shape to the water elemental. (Though the main reason is that Noma rolled "Baldhart" on Easter.)

2) Sorry for the delay. I was hoping other players would post first (and they did--yay!), so *IF* there is a fight, I have an idea of who is close to the action.
 

Legendary Sidekick

Staff
Moderator
Seriously, she's not. I was just drawing a base... and God is she hideous in that thing! I also need a weapon for her.

Actually, I'm experimenting with layers. The arm is three different layers, and I drew five hands (just for the right arm). I didn't want her to be naked, but I needed a mostly bare body to work with the animation attempts. (I found clothed arms easy to work with, hence the arms being fully clothed even though the rest of her isn't.) I might buy some vector art software, which would mean drawing the parts at different views and creating a skeleton.

It's a lot of work (not for this game, though if I can use the vector software efficiently, I'll eventually update your characters), but once a character is ready, it should take very little effort to change his/her position. I've only animated with paper cutouts, and I made a few positions for Baldy here, but I still have to manually adjust lines (in PhotoShop).

I'm hoping this summer will give me free time to hone my art skills. I'm getting closer to where I want to be, but still not quite there. Running this game is actually helping me with that, so I do appreciate you playing!
 

Legendary Sidekick

Staff
Moderator
For the record, there was a 55% chance of an attack happening there. Players actions reduced the chance of a battle, but only to the point that you were at the mercy of a die roll.

If anyone likes the idea of walking up to an enemy rolling agility instead of attacking, as Emma just did, I'm fine with allowing it. I guess that would be like having a defensive stance, only you roll defense instead of rolling attack. It would only be useful in situations where you don't want to fight, I guess. Honestly, I hadn't put any thought into that. I was just trying to see if Emma would get slapped and if that might provoke a player to fight.
 

Legendary Sidekick

Staff
Moderator
Once Vincent is finished with Mrs. Brown, which can likely be wrapped up in the next exchange, I'd like to have the party together so we can properly wrap up episode 2.

I've had a question on my mind for quite some time, and it's best I throw this out there between episodes.

First, my reason for the question: some players are playing this game with their Writer's Hat on. Examples include some of the earlier Fenella and Jeisera posts, in which crowd's reactions were posted. I found the posts highly entertaining, and even though for a traditional RPG this is considered godmodding, I liked it.

We have 5 players, so I'm fine with the majority deciding on this. How would you like to move forward with episode 3?

A) Stick to the traditional RPG style of the game.

B) Treat battle and some RP (cooking, gathering herbs, playing music...) as if they are writing prompts that are decided by die rolls.



How is B different? A die roll would basically determine your luck:

Unfavorable Outcome = 1-9Favorable Outcome = 10-20
1 = You get hit, and it’s humiliating!10-12: You block the enemy's attack.
2-6 = You get hit.13-19: You hit the enemy.
7-9 = You get hit, but hit back.20: You hit the enemy, and you’re awesome!
DEFENSE BOOST = +1 to unfavorable rollsATTACK BOOST = +1 to favorable rolls


It would be a simpler system which should result in faster battles, and more importantly, I'm hoping to encourage players to enjoy a bit of creative freedom.

For example, let's say this is our map:
map_12_smokefilledbar_03_by_legendarysidekick-d7e7ofa.png

...I set the stage, as I did the first time we saw the map. Apes are attacking and the three-eyed men are grumbling about how they just want beer. (I believe at this point, players had no idea whether the three-eyes would attack or not. Now you know they didn't, but in fact, it was possible to provoke them and end up with more enemies as a result.) But I DON'T roll... only players do!



Players roll...

GM: 1D20 => 13 #Shan Mai
GM: 1D20 => 4 #Vincent
GM: 1D20 => 10 #Mariya
GM: 1D20 => 7 #Fenella

Shan Mai rolls a 13. He just barely mad a favorable roll, so the player writes of narrow misses as an ape takes a few swings at him. Finally, Shan Mai manages to plunge his blade into the belly of the ape.

Vincent wasn't so lucky. Maybe his fireworks spell exploded in his face. Maybe a man threw a beer mug at him. (Yes, the player would decide how her own character got hurt, and I'll need to adjust the map accordingly.)

Mariya rolled a 10 which does not harm either side. She sings a wind spell which forces the enemy away from her and Fenella. (Yeah, that sounds "favorable" in a way, but as long as she doesn't blow the enemy off a cliff, this is a fair interpretation of neutral. Diana might simply shield an attack.)

Fenella rolls a 7, which is neutral, but in a way that harms the player. So now Fenella rushes the ape that Mariya blew away. She gets punched in the royal nose as she sticks the ape in the belly.



One other detail is that players would know how many hits it would take to drop an enemy, and I would likely refrain from differentiated stats. Instead, I'd encourage players to write unfavorable outcomes based on what their characters can handle. A tiny pixie losing a heart might be written as a dodge, and her hearts represent her luck. Shan Mai probably takes direct hits. He's strong! When he's down to one heart, he's probably losing a lot of blood while Mariya with one heart in unscathed. But zero hearts... splat!

Kidding about the *splat*... write your KOs in a way that you can be healed.



I'm already thinking of other twists I could throw into the game, such as GM posts including "lucky" and "unlucky" numbers, and what happens when you roll that number. For example, if you roll the unlucky number, you accidentally hit the player who rolled most recently. If 1 is the lucky number, you get the humiliation but without the pain.

I would also define the amount of damage you can inflict with a favorable roll. Unfavorable rolls would be -1 heart.



Anyway, let me know if you want to play Episode 3 this way. If you do, I'll work out the rest of the details.
 
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Legendary Sidekick

Staff
Moderator
I keep my Flat Earth stuff on Google Docs, and since the first two votes are YES, I'm fairly confident I'll get a 3rd vote. I thought I'd share with you what I would roll during GM posts.

GM: 1D20 => 18 #Lucky
GM: 1D20 => 1 #Unlucky

Unfavorable Outcome = 1-9 Favorable Outcome = 10-20
1 = You get hit, and it’s humiliating!
1 w/DEF+ = …humiliating, yet painless!
10-12 = You block the enemy’s attack.
12 w/ATK+ = You block and counterattack.
2-6 = You get hit.
6 w/DEF+ = You get hit, get up, and hit back.
13-19 = You hit the enemy.
19 w/ATK+ = You hit the enemy really hard.
7-9 = You get hit, but hit back.
9 w/DEF+ = You dodge the enemy’s attack.
20 = Your attack is awesome!
20 w/ATK+ = …awesome and overpowered!
Unlucky Number = 1 Lucky Number = 18
1 = Your clumsiness gets other players hurt.18 = You and a sidekick hit really hard.

So the way it works is this. I roll two numbers, and one is lucky while the other is not. If you match either number, your character may end up hitting an ally, getting help from a sidekick, healing, etc.

Let's say Mariya rolls a 1. She has a defense boost, so luckily for her, she actually DOES NOT get hurt. (The blue text tells how a 1, 6 or 9 is different with a defense boost.) Unfortunately, 1 happens to be the unlucky number for this turn, and 1 sucks! Whatever she does, every player will take damage. Hmm… how about accidentally zapping the entire party with lightning. That sounds embarrassing. She even singes herself, but somehow keeps her health. Maybe she's immune to her own spells?

Now it's Jeisera's turn. What amazing luck! Not only does an 18 hit the enemy, but a sidekick's going to join in, and BOTH will do more damage than usual. Jeisera signals Addison to fire, and both arrows hit their marks. JRF happens to know that her extra strength attack would be a one hit kill. She's careful to tell Addy to hit a different target. (But as GM, I'd make the sidekick smart enough not to shoot a dead enemy, and would clarify that in the GM post.)
 

Ireth

Mythic Scribe
How does this new idea affect Vincent's spells? Angel Fire doesn't work with anything less than 10, but what about fireworks or telekinesis? Can the former still be charged and not fail? Also, how does the Tame Animal spell work? I'm hoping to get the chance to try that once we get to Roku-Roku.
 
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Legendary Sidekick

Staff
Moderator
Well, first, I should mention there were three votes so far, and all three were YES to trying something new, so that's a majority.


The magic system will have to be done without charging. Basically, if you roll favorable, you zap someone. Unfavorable means you get hurt. The concept of charging doesn't work, unless I make different kinds of rolls for different fighting styles. I also want to remove stuns, since losing a turn slows down combat and I'd rather have combat play out so you always feel like your character is doing something—even if that something is getting hit!

I'm hoping the rolls deciding whether you hit or get hit will lead to more details in the player post since you won't depend on the GM post to confirm a hit, or that you were hit. Hopefully, having that detail will be more interesting than charging spells. I do like the charge system, but I'm not sure if there's a good way to preserve it—or if I should preserve that.

Right now, I'm working on one skill that is unique to each class. If there's more I can do to differentiate classes (without making the game confusing), I will.
 

Legendary Sidekick

Staff
Moderator
There are 20 different lucky/unlucky rolls. For example, if 1 is lucky, the enemy is humiliated in some way instead of you. If you roll an 18, a sidekick accidentally hits you, foiling your attack.
 

Legendary Sidekick

Staff
Moderator
No more apes! I was just using an old map to show how a system could work that has players roll to see whether they hit or get hit. (Neither hit/both hit) is also possible.

In-game, Mariya is asking Fenella if she'll eat at the dojo.
 

Legendary Sidekick

Staff
Moderator
I made an Excel version of what makes classes different...

Feats of StrengthFeats of AgilityFeats of StealthAttack BoostDefense BoostCharge / ModeSpecial
Amazon71310Extra HealthBattle Cry
Fighting Nun1071313+ Opt: ComboSpirit Moves
Huntress131071st Atk: Sp.ArrowSpecial Arrow
Pixie1888Spellcasting (x2)Tiny Body + Flight
Shield Maiden881810+ Opt: ProtectShield Charge
Brawler71013Extra HealthGrapple
Mentalist10137Spellcasting (x2)Mind-Reading
Pirate1371013+ Opt: Disarm/TripSwashbuckling
Preacher818810+ Opt: HealFaith Healing
Samurai9991st Atk: QuickdrawQuickdraw

My thoughts are that each class will have different targets for feats. Every class can "charge" or do something similar when a 10+ is rolled. When charging, the favorable/unfavorable rolls are skewed in your favor, and rolls in the teens can hit multiple targets. (Exploding arrow, shihogiri, smitening bolt, etc.)

The pixies and mentalists can charge twice, the risk being that they get hit by their own spell if a 6 or less is rolled, the reward being that a 7+ hits multiple targets and anything from 13-20 is max strength.

Every other class gets a boost in attack or defense. The shield maiden can opt to protect an ally with any favorable roll (10, or 7 if charging). The fighting nun can choose to hit more than one enemy with a roll of 13+, but she'll inflict less damage per enemy. The huntress and samurai both start the battle with their equivalent to charged attacks. The samurai starts with a quickdraw as usual... what's different: if he rolls 10+, he can opt to sheathe his blade. (Or simply get into a crouch if sheathing seems silly.) The huntress can ready a special arrow.

@JRF, you can just assume Jei has an ample supply of everything, but you need a good roll to pick out a special arrow. The idea here is that you'd need to take time to light the arrow, dip one in poison, or just pick out that special arrow... or you rapidly nock and fire normal arrows. It seems silly to keep track of things you'll never run out of.



I think I'll keep lucky/unlucky rolls behind the scenes, and I'll PM a player instructions if s/he has good luck or bad luck. I'll also keep the classes down to the ten originals. Rather than formally dual class, you can simply have your characters learn techniques, so eventually everyone is somewhat of a hybrid. But you always roll as your class normally would. So when I RP Emma as moving something with telekinesis, it's not really an advantage... in fact she'd do just as much with physical strength unless she's moving something that would normally be out of her reach.

Oh... and Mariya is wingless, but she also has power over wind and water. She can do something that is as useful as flying.

Pixies and those in stealth mode are less likely to take damage. Normally, a roll of 7-9 means that you and the enemy hit each other. For pixies and stealth mode, 7-9 is simply a "miss." Also, if you're hit in stealth mode, of course it means you're no longer in stealth mode! (A pixie can be in stealth mode, making her really hard to hit!)
 
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