• Welcome to the Fantasy Writing Forums. Register Now to join us!

Welcome to My (Flat) World

Ireth

Mythic Scribe
Good to know. Still... 70% chance of success, 25% chance of failure, 5% chance of delaying failure for another round... hmmm.
 

Ireth

Mythic Scribe
I think a good question for me to ask right about now is, do all of my fellow party members trust me (and the dice) enough to let me do this? ^^;
 

Legendary Sidekick

Staff
Moderator
Well, my roll to save Vincent from nuking the party was successful, but… there was still that 25% chance of failure, so I think Vincent chose wisely.
 

Legendary Sidekick

Staff
Moderator
I'd like to post tonight, just so Shan Mai isn't stuck in his stunned status for too many days.

I was hoping a 10 meant no one is stunned, but I keep the special move descriptions online for a reason. If you look at Diana's skills, the Shield Bash can stun even if her sword misses. This also means her shield can't be used for defense, which will make her easier to hit on this turn than the next.

So… GM turn tonight, Valentine's Day bonus tomorrow!
 

Legendary Sidekick

Staff
Moderator
First Boss-Kill

Screen_Shot_2014-02-13_at_8_30_40_PM.png
Post #777 marks the first confirmed kill of a demon boss. That's a sign of… well… something. Er… right?

Oh, and THIS post has seven 7s. Or it did until I typed another. Darn. I'm not good at superstition.
 

Ireth

Mythic Scribe
Yay, first boss kill! Though I don't expect the demon-Captain-Vincent will be pleased. And Diana's even closer to him now... eeep!
 

Legendary Sidekick

Staff
Moderator
I'd like to have my next GM post tomorrow (Monday).

In addition, I'm working on what you guys get when you "level up." I don't plan to keep track of levels, exactly, but now that this game's been going on for two months (three counting the test episode), I have a better idea regarding what skills actually matter in-game.

It comes down to the following…

COMBAT: melee, unarmed, ranged and magic
FEATS: strength, agility and stealth
STATS: health, offense and defense

(Charisma also matters, but I prefer charisma to be strictly role-playing, and not tied to die-roles and character stats.)

So what I'm thinking is giving you more control over what your character is good at. If you want your melee character to use magic, you can. If you want your magic user to carry a gun, or your pixie to drop-kick monsters with her little feet, you can. Or maybe you want more health, or more strength/damage, or you already have either an offense or defense bonus but would like to have both.

For those who don't want to make such a choice, I'll have the character build that's closest to what you currently have, and you can decide to whether to change that or not.
 

Philip Overby

Staff
Article Team
Sorry, did some Valentine's Day traveling and was out of the house most of today so I haven't been posting much. Awesome that the first boss has been killed! Hopefully, I'll be able to post more since I'll be around all this week.
 

Legendary Sidekick

Staff
Moderator
No big deal Phil "The Drill" Overby. I don't expect people to post on weekends, and I think the game will be more low-pressure if we just think of weekends as being days off. If I get 3 GM posts in a week, that's a decent pace where the game keeps moving, but we can keep our own writing projects moving as well.
 

Legendary Sidekick

Staff
Moderator
I've come up with something… basically, it's just a means to simplify a few things, since feats of strength, agility and stealth can be fun, but more fun if I don't go nuts having so many degrees of how good you are at stuff.

The questions I PM'd you will help narrow down what your character can do. I have an idea as to where every class "should" be by default, but if you want to play a magical archer as your amazon, I won't stop you. If you play a melee class, you want strength. If you play a magic class, or if you don't but you want to learn magic, you want a sharp mind.

Shan Mai may want quick limbs if he's going to juggle meat cleavers. @Severin, I have the katana as a strength weapon, but if you want Shan Mai "quick" and "sharp," he can still use a wakizashi to do quickdraw attacks. I won't have you lose a class skill over your creating a DEX-INT type of samurai.
 

Philip Overby

Staff
Article Team
Phil, you changed your username! When did that happen?

Just yesterday. I figured if I'm going to attempt to publish sometime in the future, I'd like to start using my real name places more often. I use it for my articles, so I figured why not use it here?
 

Legendary Sidekick

Staff
Moderator
Thanks to those who answered the PM's. No worries to those who didn't yet, as we're still in episode one.

I'll give a bit more time for Phil and Ruby to roll, but I'll push the game today in any case.
 

Ireth

Mythic Scribe
Quick question -- does Vincent's need for an agility check mean he can't attack this round, even with magic?
 

Legendary Sidekick

Staff
Moderator
He can't move—he's hanging on tight to that rail!—but because the check is successful and his magic uses his mind, not his hands, yes. Vincent can now make another roll for a spell.
 
Top