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((Pushing ahead for the sake of game flow. Feel free to post asides dealing with issues before opening the tunnels if you like. I'm working under the assumption that everyone got one full night of rest, in addition to whatever Goodberries Hiljikki provided)).
Burnbright returns Baldhart's hug. "I love you too, sis! And don't worry about me - I know how to ride a horse." When she receives the gold, her eyes develop into saucers. "I...I don't think I've had 10 gold pieces in my entire life! Don't worry, Baldhart, I'll take good care of your money and I'll have it waiting for you when you come back to Srilkind. Because you are coming back. I know those stupid lizards won't be able to stop you. Any of you!"
Burnbright looks at everyone in the group, tears brimming in her eyes. "You all have to promise you'll come back for me. I want to keep training, and I want to see the Dwarven halls, and if my mother is alive I want to help find her. You have to come back and let me know what you find out. Promise you'll come back for me. Baldhart?"
After receiving assurances, she goes with Hiljikki to where the horses are being cared for. "Don't worry," she tells Cadell, "we'll take very good care of the horses, and they'll be groomed, rested, and fed when you all get back to town." She gives Cadell a bit of an awkward hug.
Baldhart lifts Burnbright onto a horse and checks that she is warm. Burnbright nods and says she feels fine. "I'll be OK, I promise. Remember, I grew up around here. I won't freeze to death or anything. I'll be back at the Crow, all warm and fed, while you're down there in those stinky tunnels. I wonder if Grim will let me have rum again? Well, not that he exactly let me the first time...." she glances at Nodrick and frowns. "I understand why I have to go, Baldhart. I'm ready."
The trip from Srilkind to the temple was uneventful, and there is no reason to suspect trouble on the way back to town - at least during the day. It lies in the opposite direction from the Taint. Still, you are all cognizant of the attack on the Temple of Tyr, and the fact that there are hidden adversaries working against you. Burnbright promises to listen to Hiljikki, and that she'll be careful and watch for danger.
Once Hiljikki and Burnbright have set out for Srilkind, Darin makes his way back to the cellar, rune key in hand. When the party is ready, he places the key in the runelock and once more opens the passageway to the tunnels beneath the temple. The air from below is damp and tinged with decay. As soon as the runelock is opened, Darin draws in a sharp breath. "By the All-Father!" He swings himself into the opening, grabbing the rim of the runelock, then drops to his feet in the passage below.
Peering in through the opening, you can make out the dwarf in the flickering torchlight. Just at the edge of the light, as the passageway disappears into darkness, a dwarven skull is positioned atop an iron bar wedged in the crack where two stones of the floor meet. At the base of the bar, more dwarven skulls, and one belonging to an elf, are arranged in a semi-circular pattern. Vague, ill-formed markings are smeared atop the skulls in some kind of black substance. Darin has his hammer out already, peering down the corridor with a grim look on his face.
"Damn those lizards," he hisses. "No quarter from this point forward. This blasphemy shall be their final act, upon my life!"
Burnbright returns Baldhart's hug. "I love you too, sis! And don't worry about me - I know how to ride a horse." When she receives the gold, her eyes develop into saucers. "I...I don't think I've had 10 gold pieces in my entire life! Don't worry, Baldhart, I'll take good care of your money and I'll have it waiting for you when you come back to Srilkind. Because you are coming back. I know those stupid lizards won't be able to stop you. Any of you!"
Burnbright looks at everyone in the group, tears brimming in her eyes. "You all have to promise you'll come back for me. I want to keep training, and I want to see the Dwarven halls, and if my mother is alive I want to help find her. You have to come back and let me know what you find out. Promise you'll come back for me. Baldhart?"
After receiving assurances, she goes with Hiljikki to where the horses are being cared for. "Don't worry," she tells Cadell, "we'll take very good care of the horses, and they'll be groomed, rested, and fed when you all get back to town." She gives Cadell a bit of an awkward hug.
Baldhart lifts Burnbright onto a horse and checks that she is warm. Burnbright nods and says she feels fine. "I'll be OK, I promise. Remember, I grew up around here. I won't freeze to death or anything. I'll be back at the Crow, all warm and fed, while you're down there in those stinky tunnels. I wonder if Grim will let me have rum again? Well, not that he exactly let me the first time...." she glances at Nodrick and frowns. "I understand why I have to go, Baldhart. I'm ready."
The trip from Srilkind to the temple was uneventful, and there is no reason to suspect trouble on the way back to town - at least during the day. It lies in the opposite direction from the Taint. Still, you are all cognizant of the attack on the Temple of Tyr, and the fact that there are hidden adversaries working against you. Burnbright promises to listen to Hiljikki, and that she'll be careful and watch for danger.
Once Hiljikki and Burnbright have set out for Srilkind, Darin makes his way back to the cellar, rune key in hand. When the party is ready, he places the key in the runelock and once more opens the passageway to the tunnels beneath the temple. The air from below is damp and tinged with decay. As soon as the runelock is opened, Darin draws in a sharp breath. "By the All-Father!" He swings himself into the opening, grabbing the rim of the runelock, then drops to his feet in the passage below.
Peering in through the opening, you can make out the dwarf in the flickering torchlight. Just at the edge of the light, as the passageway disappears into darkness, a dwarven skull is positioned atop an iron bar wedged in the crack where two stones of the floor meet. At the base of the bar, more dwarven skulls, and one belonging to an elf, are arranged in a semi-circular pattern. Vague, ill-formed markings are smeared atop the skulls in some kind of black substance. Darin has his hammer out already, peering down the corridor with a grim look on his face.
"Damn those lizards," he hisses. "No quarter from this point forward. This blasphemy shall be their final act, upon my life!"
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Dark Lord
Mythic Scribe