Ireth
Mythic Scribe
Haha, yeah. "Tend" meaning "make sure he's dead". XDDD
Mythic Scribe
Valar LordEDIT - Awwww, neither Baldhart nor Cadell have bandages. Hmm… but Mauve does!
EDIT II - But my character doesn't know that, so never mind. (I figure anything in the "our character's stuff" thread is something our characters discussed during downtime, but there hasn't been downtime since we met Mauve.
Poor Mauve… I don't think her life ever has downtime.)
Dark Lord
Mythic Scribe
Dark Lord
Valar LordSo, it's a WIS check to patch up someone, uh? I think Mauve will set his stump on fire if she's the one trying stabilize him, her WIS isn't a prime. (Who would have guessed this, she's sooo wise!)That or Mauve has to run to both of you with her sack of Band-Aids.
Dark LordBleh. Just getting ready to make a post when someone pokes their head in my office to ask about a project. Probably be lunch before I can do it!
Dark LordDora the Kentauride was my character in Golden Axe II, so I can easily visualize the difference between front and rear hoof attacks.
First, if you're RP'ing characters who are hesitant to take risks, that's cool.
But……this post got me thinking it's possible there may be confusion regarding game mechanics.
My understanding of melee is that, once engaged with the enemy, you have three options:
1 - FIGHT: You hit the enemy; the enemy hits you.
2 - RUN: The enemy hits you as soon as you run, and if they can outrun you, they hit you again on your next turn.
3 - BACK OFF: No free hit on you as you back off with your guard up, but you use half your movement, so the enemy can easily catch up and hit you.
It seemed our only chance was to outrun the wolves on horseback—that is, to have riders lure the wolves away from the dwarves and back to the temple. Since the wolves reached the dwarves first, all we could do was join the dwarves. Any attempt to lead the wolves to the temple is futile with the dwarves there, and even if they die, we'll get ripped apart by wolves if we try to move the fight south. Options 2 and 3 are just as deadly—either we'd get hit twice per turn, or we'd get hit once per turn while moving at half speed.
Also, cover is overrated since the enemies are all melee. Only distance is relevant, as long as fighters are keeping the enemies busy.
Anyway, like I said, if you're purposely RP'ing non-combat or low-risk characters, keep doing your thing. But if you would prefer to get into the battle, you know where to find it!