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Ireth

Mythic Scribe
Looks like I succeeded! Was not expecting that. This'll be interesting. ^^ Will I have to make a new check every time the orc speaks, or will one suffice for the whole conversation?
 

Steerpike

Staff
Moderator
Looks like I succeeded! Was not expecting that. This'll be interesting. ^^ Will I have to make a new check every time the orc speaks, or will one suffice for the whole conversation?

I think just the one enough for now. It'll be sufficient for basic speech back and forth rather than not understanding any of it. If the conversation becomes more complicated, maybe another check.
 

Legendary Sidekick

Staff
Moderator
Yeah, it's all up to Liadan. I just did an INT check for Baldy, but no luck (11). I did CHA and WIS for Nissa not having read this thread first, but since her WIS check was too low anyway, I think we can just say her INT fails based on that, since INT would be 1 point less in bonuses and non-prime.
 

SeverinR

Valar Lord
How many people will be approaching the camp?
[large group approaches after our holographic mother's day card played out?]
 

Legendary Sidekick

Staff
Moderator
I guess if we want the orc to take us to his leader, the orc should not be at the front of the group. Baldhart would expect Alin's very precise arrow to be ready, so she'd stay close to the orc (assuming he's cooperative) to make it obvious he's not attacking.
 
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Legendary Sidekick

Staff
Moderator
@Ireth, is Liadan translating the orc's words to the party?

Also, Baldhart has the gems from Tarlack on her. They're worth a lot. I can't remember if Baldy mentioned that in-game or not.
 

Legendary Sidekick

Staff
Moderator
Officially, Nissa's CHA check needs to be 14 or better if Marius is level 2. It's just RP, so you can take the roll of 17 to mean Nissa came off as adorable or sincere, while a roll of 13 or less would have come off as awkward, oddly flirtatious (she's the height of a 9-month-old human) or BS-ish.

But honestly, it was just RP so you can respond as you see fit regardless of the roll.
 

Legendary Sidekick

Staff
Moderator
@Philster, I could be wrong, but I believe the "detect evil" is based on character alignment, and I suppose certain acts, or even intents, could skew alignment one way or the other. I don't know if the acts/intents would temporarily shift good/evil or if the shift is "permanent" until another act/intent shifts the alignment.

Maybe it's "good" or "evil" according to the gods or moral standard something like the 10 commandments, where killing/stealing are always considered evil. (Marius' thoughts on the hypocrisy he's witnessed regarding killing/stealing is interesting.)
 

AkamaruGames

Mystagogue
Obviously it is up to the GM how detect evil works in his world, but in most tabletop games I have played, it works one of two ways.

simple way: GM looks at the target's alignment. if it is evil, then it's evil. It either is or isnt. If detection has a relative strength, it depends on either the level of the target, or the level of depravity (a low level serial killer for example might register as particularly evil)

complicated way: typically only magical creatures of evil alignment are obviously evil (things like demons and certain undead for example) as well as priests of evil deities (as part of their worship gives them a connection to the evil divine). other people, unless they make a regular habit of doing particularly heinous acts, only come up as evil if they either recently did something evil or are intending on doing something evil. Someone who just burned down an orphanage with all the children inside would probably be strongly evil while someone who is considering making a pizza with tuna, mayo and corn on it would only be mildly evil.

The second way obviously starts to get into a philosophical grey area on the nature of evil and, in my experience, tends to make the spell less useful (and it is only marginally useful as it is) so I tend to prefer the simple way. The spell description also seems to lean towards the simple way.

Here is the paladin power for your perusal:

DETECT EVIL: Beginning at first level, paladins have the ability to detect evil in the same manner as the spell. However, this ability is innate and no spell casting is involved. A paladin simply concentrates for one round on an area or individual within 60 feet to use the ability. The paladin must face toward the area or individual being examined. The paladin can do this as often as desired, but must be able to concentrate for at least one round to do so.

and here is the actual spell that the ability is based on:

DETECT CHAOS, EVIL, GOOD, OR LAW*, Level 0 cleric
CT 1 R 150 ft. x 10 ft. D 10 min./lvl.
Sv none SR none Comp V, S, DF
By means of this spell, the caster can sense the presence of a specific alignment aspect (chaos, evil, good or law) in the direction the caster is facing, along a path 150 feet long and 10 feet wide. The caster must spend one round concentrating along the path to detect the alignment aspect, although the caster may both cast the spell and begin detecting in the same round as the spell is cast. Chaos radiates a wave-like aura, whereas law’s aura is constant. Good’s aura creates pleasurable emotion, whereas evil’s aura creates brief irritation and anger in the caster. The strength of each aspect’s aura will be revealed as faint, strong, or overwhelming if it is supernatural. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead or 3 feet of wood or dirt blocks it.
 

Philster401

Scribal Lord
Yeah steerpike mentioned for players Zoran only sensed what they had done in game and that is why he sensed no evil even in Aliron even though in his character profile he mentioned and evil or chaotic alignment.
 

Legendary Sidekick

Staff
Moderator
someone who is considering making a pizza with tuna, mayo and corn on it would only be mildly evil.
Considering, yes. But if he actually makes that pizza, he's the devil himself. And if he's not, he should run for Devil in 2016. He gets my vote. But I won't eat his pizza.
 

Legendary Sidekick

Staff
Moderator
Well, there you go. The paladin ability only detects evil though, not good, law or chaos.
I'm not sure how you'd detect chaos anyway. Baldy and Nissa are chaotic good, but really, it's more about believing in freedom and acknowledging manmade laws aren't necessarily moral (lawful ≠ good). Baldhart had plenty of chaotic kills—impalings, thumbs-through-eye-sockets, killing enemies as they surrender… so I guess you don't need Detect Chaos to figure that part of her alignment.

Actually, the impale (first kill) was me thinking of how a barbarian would kill. I read Pathfinder rules and found all barbarians are chaotic in that game. But all monks are lawful. I guess a barbarian-monk can't exist in Pathfinder.
 
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