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Steerpike

Staff
Moderator
Most modern systems have eliminated gender differences for ability modifiers. This system is heavily based on 1e AD&D, which had them.
 

Legendary Sidekick

Staff
Moderator
No objection from me—especially if he's traveling with us now.

One question. How close are we to the bad guys? My impression was that we were to get close to the enemy (from above), but now it seems we need to act from ~100 feet away, unless the kobolds somehow got us in a position where we can see the enemy but have not yet drawn attention to ourselves.


EDIT - Oh, right… map coming! I'm sure the map will answer most of my questions.

(Oh, and if there's a very high ceiling, then that would explain why we're not coming from above. 100 feet away isn't so bad, other than fighters having a round of sprinting.)
 
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Legendary Sidekick

Staff
Moderator
Most modern systems have eliminated gender differences for ability modifiers. This system is heavily based on 1e AD&D, which had them.
I think it's interesting, but of course I also like the fact I can have an extremely strong female barbarian without an a-girl-can't-do-that rule to stop me.
 

Steerpike

Staff
Moderator
Around 100'. You'll see it on the map. You can probably sneak closer through the amphitheater but I didn't want to assume the character's actions.
 

Legendary Sidekick

Staff
Moderator
Sneaking closer is worth the risk. And it's not really a risk since it's maybe-be-seen vs. definitely-be-seen (if we rush in).

If Baldy were at charge distance, and if the lady weren't obscured by three guys, she'd have rushed her with a stun attempt! But yeah, 100' means giving them first attack vs. our fighters. I'd rather try to close that gap, and if we're spotted, it's no worse than if we ran at them.
 

Ireth

Mythic Scribe
Hmmm... Liadan uses a longbow, which has a range of 100 ft. If she sneaks in first (and succeeds in being stealthy), she might be able to snipe at least one drow with the advantage of surprise. Thoughts?
 

Philster401

Scribal Lord
I was wondering if it was possible for me to get in the game before you guys, start the battle so I could help you guys. I was thinking about a Murtagh entrance, I know must of you guys, don't like Inheritance Cycle, if you have not read it its like I come in shooting arrows with my compact bow then draw B. Sword and charge rest of Enemies afterwards. Although if SP or anyone else has other plans that's fine too.
 

Legendary Sidekick

Staff
Moderator
It's been a while, so in case our characters can't interact without giving ourselves away—though the acoustics description might have hinted we can whisper safely (assuming no one argues or bloviates)—the closest we have to a plan is what Baldhart said in post #301: to engage the fighters and shoot the caster. No drow can be left free to cast, or we're stuck in the dark, and darkness sucks.

We should try to get close so fighters and archers can attack at once, but there is one gaping hole in Baldy's plan: the Shield spell. If the caster has that active, it's likely arrows will be deflected from her. (High AC vs. missiles… Blady has that, too, though I'm not sure how much higher the AC is.) If that happens, it might be better to just have Heartseeker get a good hit in. But still, I'd say try shooting the caster first.

The bright side, Baldhart was expecting five drow fighters; there are three. (Kobolds said 10 but held up 8 fingers, so 8 it is… two left at the main entrance.) This means Baldhart might be free to rush the caster and attempt a stun. If the monk stun skill hits, the target is stunned for 1d4 turns. (She can resist with a CON save, but would need to roll a 21 if CON is non-prime.)


EDIT - There's no reason Liadan and other archers can't get into sniper positions while others sneak. You could ready an attack, so as soon as the party is spotted failing to sneak, a rain of arrows saves our sorry butts.

I guess you'd roll with the note #readied attack, then clarify the condition that would get you to fire… like if the party's about to be attacked or a crow's about to cast a spell. (Anyway, we should see the map before thinking too far ahead.)
 
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Philster401

Scribal Lord
Yeah I also want to wait until SP tells me where/when I can join. He approved my character by has not told me anything else. Also do you know why it doesn't show anything about what SP is doing or even if he's online at all?
 

Legendary Sidekick

Staff
Moderator
I'd like to think he'll let you in game. How a paladin joins our party maybe be inexplicable story-wise, but the same is true for any characters that suddenly do nothing because the players are busy with real-life stuff.

On the bright side, the only players who are active in 2015 so far happen to be the only players with two characters each.
Also do you know why it doesn't show anything about what SP is doing or even if he's online at all?
His avatar is a black house cat, the stealthiest creature in the known universe. I believe that explanation should suffice. Or at least it sounds better than "I don't know."
 

Philster401

Scribal Lord
Cool, by the way, who are we fighting, does your/our group have a name? I know from what I have read that they kill children but is there any other reason why you are fighting them?
 
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Steerpike

Staff
Moderator
I'm working on the amphitheater map now. I think I have a template I can use to speed up the process.

I'll think about how the Paladin comes into the fight, and I'm open to suggestions. A few things to consider:

1) there are only two ways in - through the front entrance and through the tunnels Burnbright is in with the kids. If he came in through the front, he had to fight his way in. If he came in the other way, Burnbright may have directed him toward you. Philster can decide why he would have gone into the tunnel in the first place.

2) The paladin could always be a prisoner, and you guys could free him before the fight starts.
 

Philster401

Scribal Lord
I think I'll decide about that when map is made. I am still waiting for answers from post 5652, if somebody could help me with those questions.
 

Legendary Sidekick

Staff
Moderator
Whether #1 or #2, it would make sense that the smoke from the farmhouse is what attracted his attention. (Worked for our party.)

If #1, Dalla and Biorn could have led him to the cave. His arrival time could be just after the blood ritual, which I guess works out so that he may have heard a bit of commotion as we were killing dark elves.

If #2, I suppose he was spared because there was a question as to whether a paladin's soul is pure enough for the ritual? It would also explain why the dark elf thought "I yield" is a good thing to say when outnumbered.
 

Legendary Sidekick

Staff
Moderator
@Phil, SP,

One thought I had was that, rather than answer those questions out-of-character here, maybe we could create a separate thread that takes place before the battle in which questions can be answered in-character. That way, Phil can RP and know why his character is fighting, but it's a separate "flashback" thread, so we don't slow down the battle with the RP'ing.

@Phil, if SP is fine with that, you'll just need to pick option #1 or #2 so we know the nature of the meeting.
 

Philster401

Scribal Lord
Ok, but I was wondering if the enemies have something to do with inquisition because I have been thinking that my character's parents might have been killed by them while he was a young child. Then they took him in and they trained him but he found out they killed his parents so he fled from them and made an oath to bring them all to justice or kill them if they refuse. So even if the enemies aren't part of the inquisition they might know something about them.
 
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Legendary Sidekick

Staff
Moderator
Questions:

#1 - The 15' drop: can we hang on then let go to avoid fall damage?
#2 - Are there stairs on all fours sides?
#3 - Can we quickly access other doors by going around?
#4 - If yes to #3, is it the same distance to get to the left and right doors from outside the room?
#5 - Can big characters stay low and move slowly to avoid detection in the bench area?
#6 - Do we see the kobolds? (I mean the ones who don't yet know of Tarlack's freedom.)

EDIT - #5 is a question of sight, not sound. I mean Baldhart should know if she can duck low enough. I realize you can't give us guarantees about whether or not we'll be heard. (I'm thinking that Baldhart will consider armor vs. no armor when making her suggestion, if we need to do our moving around inside the theater.)

ANOTHER EDIT - Since Baldhart has no time to whip out the chalk and draw a plan, she'll point to her decapitated, eyeless drow head while making her suggestion. The head looks nothing like a round room from this angle. Through the magic of PhotoShop, you'll see where her fingers traced the circular shape of the room. Here's just the head without the plan. I tried to find a head similar to SP's male drow avatars.

DecapitatedHead.png
 
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Philster401

Scribal Lord
Keobolds? Also do we know which way enemies are facing, if they are still or moving, and what type of weapons and armor they have?
 
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