• Welcome to the Fantasy Writing Forums. Register Now to join us!

Welcome to the Dragon's Egg RPG subforum

Phietadix

Shadow Lord
Come on Sparkie! Matthew's getting his speech prepared; you get both religion AND Suicide mentioned in it. What more could you ask for? Politics?

Sorry, not being added in.
 

Phietadix

Shadow Lord
So, uh… if anyone heard some strange sounds coming from the Water Room for the past 40 minutes, that was just Baldhart practicing the tuba. Oh, and don't swim in the northeast corner of the lake. Must be corpses there, too. Smells worse there than the corpse pile.

What? Baldhart gets a Tuba but Catfang couldn't get a trumpet. Of course I likely could have convinced Ravana to let him start with one if I wanted to. But then there wouldn't be a running gag.

Now if only we had a running gag that was funny. Hmm, I'll have to consider that next time.
 

Legendary Sidekick

Staff
Moderator
Good point, Ireth. Thread merged; sticky thread is the main one.



Also, about the Nissa RP... I think it makes sense to continue that with Baldhart asleep, but other players can choose to be awake. The time it took to deal with the harpy should push us close enough to the time that Baldhart's 1 MP is back. Anyone interested in RP'ing with Nissa can; anyone not can be doing other things at the time.

I think it's best to assume that what was said to Cadell and Mauve was said. I'll link the conversation in my next Nissa post, but just narrate that the conversation happened, and not worry about whether Cadell was examining a scroll rather than sleeping when Nissa appeared.
 

Steerpike

Staff
Moderator
I'll get my post in tonight. Will be done with this project one way or another by then. The post will include, among others things, details about the things the party has found (some may be sent by PM), and Branwen's reaction to cooked food, the fire, Nissa, and the party in general.
 

Legendary Sidekick

Staff
Moderator
Since I'm not sure when the upcoming GM post will take place, here's a thought I'd like to run by everyone (which I suppose can be done here or in-character in the Act II thread, but it would have to be post-sleep, at least for Baldhart to say it)...

It seemed we were offered a break in the sense that we can have a full day's rest in the harpy room. Rather than just sit there, is anyone up for some berry-picking followed by another rest? (@SP, if so, can we?) Unless there is conflict during travel, we don't necessarily need to RP every moment of the trip to the surface. I think Baldhart, Ankari and Keitsumah all have some kind of gathering/foraging skill.

My thoughts are: we rest 8 hours, Keit has full mana so we get a ton of berries, she rolls four Goodberry spells (expect ~20 berries), then we rest again for another 8 hours. Without the use of healing magic, all PCs will have full HP/MP and even extra berries that can be turned, if needed. I think Darin may still be missing HP even after two rests. We'll have to ask how he's feeling, of course, and take his word for it if he says he's fine and is ready to take out the rest of the trogs.

Your thoughts?
 

Legendary Sidekick

Staff
Moderator
The test room. That brings back memories of why I'm glad we don't need to roll for HP! I remember rolling two fake Lv.2-through-10 HP rolls, just to see if I could beat 90. (Baldhart gains 10 HP per level if she doesn't roll.)


2013-01-27 22:13:32
Not the real Baldhart: Not the real Baldhart@ has joined the room.
2013-01-27 22:13:41
Not the real Baldhart: 1D12+3 => 7
2013-01-27 22:13:43
Not the real Baldhart: 1D12+3 => 7
2013-01-27 22:13:44
Not the real Baldhart: 1D12+3 => 4
2013-01-27 22:13:46
Not the real Baldhart: 1D12+3 => 4
2013-01-27 22:13:47
Not the real Baldhart: 1D12+3 => 5
2013-01-27 22:13:49
Not the real Baldhart: 1D12+3 => 14
2013-01-27 22:13:50
Not the real Baldhart: 1D12+3 => 14
2013-01-27 22:13:51
Not the real Baldhart: 1D12+3 => 8
2013-01-27 22:13:52
Not the real Baldhart: 1D12+3 => 9
2013-01-27 23:13:32
Another fake Baldhart: Another fake Baldhart@ has joined the room.
2013-01-27 23:13:40
Another fake Baldhart: 1D12+3 => 10
2013-01-27 23:13:41
Another fake Baldhart: 1D12+3 => 11
2013-01-27 23:13:42
Another fake Baldhart: 1D12+3 => 6
2013-01-27 23:13:43
Another fake Baldhart: 1D12+3 => 6
2013-01-27 23:13:44
Another fake Baldhart: 1D12+3 => 13
2013-01-27 23:13:45
Another fake Baldhart: 1D12+3 => 11
2013-01-27 23:13:45
Another fake Baldhart: 1D12+3 => 4
2013-01-27 23:13:47
Another fake Baldhart: 1D12+3 => 15
2013-01-27 23:13:49
Another fake Baldhart: 1D12+3 => 11


In both cases, the fake Baldhart's lose. It also occured to me that a d12 class is more likely to gamble and win than other classes. Baldhart not rolling: 10 HP; rolling: 42% chance of >10, 50% chance of <10. Mauve not rolling, 4 HP; rolling, 25% chance of 5 HP, 50% chance of <4 HP. No matter what, you're more likely to lose when you gamble.

(This RPG comes with a life lesson!)
 

Legendary Sidekick

Staff
Moderator
Yeah... gamble for 1 more HP than you get for free. Funny!

But here's serious: can more than one elf learn that spell? (See Ireth's post.) I get the feeling it's elven light magic, but even if only one player can learn it, go Sir Cadell! Keit has her goodberries, so if Sir Cadell wants to use his 1 MP... join the club! (The club of smart fighter-types who found a no-risk use for that 1 point of magic.) If more than one elf can learn it, do Ankari and Alrion have an INT or WIS bonus?
 

Ireth

Mythic Scribe
I think they both have WIS bonuses. Ankari's might be higher than Aliron's.

Oh, the thought of Ankari needing to learn something from another... could he humble his overwhelming arrogance enough to accept help, or would he just snatch away the parchment and try to learn it for himself, without even letting Cadell study it more?
 

Nihal

Valar Lord
Ankari is attempting to avoid conflict, he might accept some help... Maybe. Who knows? xD

@LS
I'm afraid of always rolling 1, because... +1HP = 1 more spell I can fail, HAH!
 

Steerpike

Staff
Moderator
About the healing spells.

First some background, which I think I've mentioned before. When the system was first put in place, all spells were treated equally. Anyone could try to cast anything, with it being more dangerous for non-casters just as it is now. Healing spells were treated no differently. This led to a pretty deadly campaign, with healers managing to get to party members in the middle of a fight only to miss their spell cast, or worse yet get runaway magic and kill the target. So we decided to separate out healing spells. I needed some rationale that made sense within the game world to justify the change. In that particular campaign, no one played elves. They were a rare, secretive race and you just couldn't be one. So tying healing spells to elven life magic worked well. Healers from other races had learned enough of the secret to casting them that they could do so.

Here, with elves in the group, it makes sense that they would have some facility with the magic of their own kind, so here is what I'm proposing:

Any elf can attempt to cast a life magic spell. If you belong to the caster class for that spell (cleric, druid, etc) you cast it normally - no check required. If the elf is not of a caster class, they have to make a normal spell-casting check just like casters do with any other type of magic. This reflects the fact that they're not trained in these magics. With life magic, there is no possibility of corruption. In theory, you could still have runaway magic if the spell is failed - I'll toss that out to the group. There will be no chance of corruption, and you guys can let me know what you think about chances for runaway magic.

We could even throw half-elves who favor their elven lineage into the mix, at a -4 to the spell check.

Thoughts?
 

Ireth

Mythic Scribe
Makes sense to me. ^^ I have to wonder what else runaway healing magic could do... is killing the target the only outcome?
 

Nihal

Valar Lord
I wouldn't count on it. Probably Ankari tolerating someone is already good enough for him, hah. That silly ranger!

--
I was writing my post when Steerpike posted. xD

So, as I was going to say, I was under the impression that Mauve could try to learn that spell too, but I couldn't understand exactly why, until it occurred to me that any character can learn magic, even spellcasters.

Spells that draw on Elven life-energy (such as healing spells) are cast as normal. There is no check needed to ensure that the spell is cast successfully, so long as the spell belongs to the spell list of the class of player attempting to cast it. Casters casting life-energy spells not on their spell lists must make a check, at a penalty (as must all casters attempting spells not on their class lists). There is no penalty for failure other than the lost Mana. Non-caster classes may not attempt to use Elven life-energy.

The penalty is the same, but Mauve has more mana. All you have to do is to teach her.*evil grin*

This if this spell isn't a 1-use enchanted scroll type.
 
Last edited:
Top