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tbgg

Dark Lord
Yeah, I think someone besides me entered a handful of NPCs. I know I entered the second Korgak record, changed the owner to Steerpike, and by the time I noticed it was a duplicate, was unable to delete it - only owners can delete an NPC. Sorry for the confusion!


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tbgg

Dark Lord
So does the only thing a prime attribute do is affect the challenge base of a given roll? I've seen rolls where 3 different numbers were added to the base roll, and I know that two of them are character level and attribute modifier. I'm trying to figure out if the 3rd added number is related to the attribute being prime, or if it comes from something else. Can any of you help?


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Ireth

Mythic Scribe
So does the only thing a prime attribute do is affect the challenge base of a given roll? I've seen rolls where 3 different numbers were added to the base roll, and I know that two of them are character level and attribute modifier. I'm trying to figure out if the 3rd added number is related to the attribute being prime, or if it comes from something else. Can any of you help?

There's also the base to-hit modifier, if the roll in question is a combat roll.
 

tbgg

Dark Lord
Calinniel:1D20+3+2 → 12(7 + 3 + 2)#spell check for Change Self

This is Cali's first roll for disguising herself as Sigrid in the stables.

I looked at some of Mauve's early rolls, but not knowing her stats, it's a little hard to say for what she was doing. I think, though, that she wasn't adding her level to her rolls, which I assume that she was allowed. I have the C&C Player's Handbook, and I can't find anything in that or in the Magic section that SP put up telling me how to construct these rolls, which for me as a newbie leaves me wondering how I'm supposed to tell if I'm doing it right. There's an example of this sort of play in the rear of the handbook, but for the wizard, they choose an example where the wizard doesn't have to roll for the spell because the opponent can't possibly save against it, which may be different rules than SP is using, since I know we have to roll for a successful cast.

What I need is an example that says, "Hofnoodl, a level 3 wizard having an INT modifier of +2, goes to cast the Sleep spell on 4 marauding kobolds that are attacking him and his friends. Sleep is a 1st level spell, and INT is prime, so this spell requires 12+2=14 for a successful cast. Hofnoodl's player rolls an 8. He adds his level and INT modifier for a total of 13. Drat! Hofnoodl just barely missed casting the spell, so now he has to save against runaway magic. His player rolls an 11 for that. The number Hofnoodl needs to roll for a successful save is the same as to successfully cast the spell, a 14, and the bonuses are the same, so 11+3 +2 = 16. - Yay, Hofnoodl controlled his runaway magic.
The following round, Hofnoodl again attempts the Sleep spell, and rolls a 14, for a total of 19 and successfully casts the spell. He then rolls 2d4 to determine how many of the kobolds were affected and rolls a 3 and 1, so yay, all 4 kobolds are potentially put to sleep. 2 of the kobolds make their saves, while two are in dreamland for the next 2 turns of combat (~20 rounds of combat) and out of the fight.
The third round, Hofnoodl again tries the Sleep spell on the remaining Kobolds. Uh oh, he rolls a 2, for a total of 7, the spell failed. He rolls again for runaway magic and rolls a 7. With his INT bonus and level, that's a total of 12, he failed his save. Now he has to save against corruption, and the number needed for a successful save is <#>, and he gets to add <whatever he gets to add> to his base roll. Hofnoodl's player rolls a 8. With his allowed additions, that's <total>, and Hofnoodl <gets 1 corruption point or doesn't get a corruption point>.

I know putting something together like that would be a pain because of all the different ways that can go for a caster, but that's what would help me understand what I need to be doing, as well as the consequences of failing.

I suppose what would alternately work is saying: "Let's take the example of Hofnoodl, the level 3 human wizard whose INT modifier is +2, attempting to cast the level 1 Sleep spell against 4 kobolds and look at all the different things that can happen:
1. Successful cast of spell, include roll for # affected (layout example from above)
2. Unsuccessful cast of spell, successful save for runaway magic (layout example from above)
3. Unsuccessful cast of spell, unsuccessful save for runaway magic, successful save against corruption (layout example)
4. Unsuccessful cast of spell, unsuccessful save for runaway magic, unsuccessful save against corruption (layout example).
 
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Steerpike

Staff
Moderator
Traveling with no internet except phone. Looks like the party has decided what to do about talking to Conal (if he's alive). If you have any role play to finish up, add it in. Moving forward when I am at my computer tomorrow morning.
 

Ireth

Mythic Scribe
Last I wrote they were with Baldhart, before "Sigrid" showed up. If we're moving ahead to the barracks, I guess they'd just follow Baldy's lead.
 

Steerpike

Staff
Moderator
Last I wrote they were with Baldhart, before "Sigrid" showed up. If we're moving ahead to the barracks, I guess they'd just follow Baldy's lead.

OK, sounds good. After I post everyone will have a chance to specify where they are and what they're doing.
 

Legendary Sidekick

Staff
Moderator
Oh. Right--yes. We should check the gate for Bressel since I did have her think of doing that. Bressel not showing up should prompt her to stick to that plan.
 

SeverinR

Valar Lord
When has Aliron ever done anything without being secretive?
He practiced out of site of others with Baldhart and Massama, when he got the chance, and now he is openly showing it.
 

tbgg

Dark Lord
Hey SeverinR, don't forget you can only edit posts on this site for an hour or so after you make them.


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SeverinR

Valar Lord
Half hour til I leave, 20 minute ride home, probably won't make it.
But I didn't know how long it was before you couldn't edit anymore.
Thanks
 

tbgg

Dark Lord
Well, Cali wouldn't mind making some kind of additional check about whether to believe "Conal", but I'm not sure whether that would be WIS or INT. I believe the message is false, I'm just not sure if Cali can believe that without a proper roll.


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tbgg

Dark Lord
Ok, per the rule book, it would be a wisdom check, but it's GM discretion whether it's allowed in a given case.


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