- Thread starter
- #861
You don't need to specify every arrow. My thinking on the 20 was to let players do what I always did with sidekicks: make up a special move! There's only a 5% chance you get to do that, so it may as well be overpowered.
That's not to say we can't have a few special arrows (like the phoenix arrow which heals) or other one-use items, but I don't think there's a need to keep track of arrows and dollars and other things you'd have a lot of.
That said, I've got nothing against allowing other minor effects if you roll in the teens instead of just combos. My original thought was to give you a choice: hit harder or hit more enemies. Now I'm thinking there could be more to it than that. For example, Mariya uses the stun effect a lot with thunder. So maybe rolling 13-19 should offer a choice:
* hit harder (default if the player attacks without specifying an effect)
* do a combo
* stun an enemy
* gradually damage an enemy (poison, fire, etc.)
* if you think of another effect, maybe we can add it to the list
That's not to say we can't have a few special arrows (like the phoenix arrow which heals) or other one-use items, but I don't think there's a need to keep track of arrows and dollars and other things you'd have a lot of.
That said, I've got nothing against allowing other minor effects if you roll in the teens instead of just combos. My original thought was to give you a choice: hit harder or hit more enemies. Now I'm thinking there could be more to it than that. For example, Mariya uses the stun effect a lot with thunder. So maybe rolling 13-19 should offer a choice:
* hit harder (default if the player attacks without specifying an effect)
* do a combo
* stun an enemy
* gradually damage an enemy (poison, fire, etc.)
* if you think of another effect, maybe we can add it to the list
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