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Devor

Fiery DEATH!
Moderator
PS- Let me know if you guys like my use of spoilers rather than GM PM. The idea is to let every player read every part of the adventure, even the parts that only one or two characters experience.

I like the Spoilers, especially when it's a situation like this where most of the characters really would just be waiting.

In the chatroom D&D I used to play, I always hated the whispers. It's a different medium, so that shouldn't mean anything. But when I DMed I used to throw up a big ------MEANWHILE------ tag and let everyone take a minute to multitask or get a bite. It made those moments feel much less rushed and awkward than whispering a few people and trying to go back and forth.
 

Legendary Sidekick

Staff
Moderator
Hmm… another upside to spoiler tags is that the player scouting can simply say she relayed the information, and all the characters know what they need to.

Feel free to RP reactions to the info. I'll ready a cave interior map, as I'm currently under the assumption no one's about to object to battle.
 

Devor

Fiery DEATH!
Moderator
Legend, could remind me what an "advantage" is? I know it's a technical term, but if I can't remember then I'm probably not the only one who doesn't know.
 

Legendary Sidekick

Staff
Moderator
A few thoughts on magic…

(1) I made a list of 5 useful functions of magic, and…

(2) …I made a note that healing is sacrificial. The only healing spell that's been discovered in-game is called Song of Sacrifice, but I like it was a model for all healing. I'm thinking you take mental damage of 1 point regardless of your roll, so you'd lose your lowest mental stress box when you heal someone. (Unless enemies use Provoke, no problem: it simply limits the number of times you can use healing without consequence.) The value of the healing is the number you roll. So if you roll 6, you can recover a severe consequence (which reduces it to a moderate consequence).

(3) Magic shouldn't be multi-target except under the same conditions that fighting can be multi-target, so…

(4) …I need to work out how multi-attacks can work for fighting and magic. If the Fate PDF gives me nothing, I'm thinking multi-target attacks can be one of those "boosts" you can get when you succeed with style and choose to lower your roll by 1 point. (I guess from there you need to split the roll among the targets, so you'd have to roll exceptionally high for multi-target to be worthwhile, or only multi-hit wimpy enemies that die if you out-roll their defense by 2.)



Those are my thoughts. Feel free to share yours.
 

Legendary Sidekick

Staff
Moderator
If you knock over an obstacle, set the room on fire, or fill a cave with smoke… that's "creating an advantage."

And yes, good question. I'm still trying to figure out what a "boost" is (or can be).
 

Ireth

Mythic Scribe
I notice you called fireworks "fun but useless" in the stunts/magic thread. Vincent begs to differ on that point. His spell was pretty useful against those frogs! Or does the new system take away any offensive capabilities tied to that spell? I'm still a bit confused on the subject of spells we've established in-game being brought under the new system.

Come to think of it, how would something like his "Tame Animal" spell (which I've been looking forward to letting him try) work under the new system? Would that fall under "create an advantage"?
 

Devor

Fiery DEATH!
Moderator
One thing that happens sometimes in Fate is that you can "Create an Aspect" that applies to the situation . . . *head drops*. The language sometimes is strange in this game.

I don't think there's a multi-target "Fight" rule. Or that there should be? With magic, you could maybe look at your charging system to make the attack multi-hit. For each round you charge the spell, you add a target.

If you wanted to add multi-Fight, the first place I would look at is the same "Mental Stress" box you're looking at for healing. That is, you can hit multiple targets, but the stress of keeping up with it will eventually break you down.
 

Legendary Sidekick

Staff
Moderator
Yes, you can use that spell. The animal will use will to resist.

Also, you're free to use fireworks as an attack spell. I was merely making up spell names for each example, and I figured to those who haven't witnessed Vincent's fireworks awesomeness, it was a good name for the just-for-fun magic type.
 

Legendary Sidekick

Staff
Moderator
Devor, I LIKE your suggestion for multi-hit (magic or fighting)—so that you take 1 point of stress for each additional target.

I think the charge can also increase the "minimum" number of targets to 2, then 3 at max charge. So if you have a level 3 charge and a 4-point mental stress box, you can zap 7 targets. (I think you shouldn't be allowed to take a consequence for multi-targeting, but you CAN take a consequence for healing a single target. I like the idea that a healer might endanger him/herself to save a life.)
 

Legendary Sidekick

Staff
Moderator
From the PDF:

We recommend setting a scale for Weapon damage from 1 to 4, keeping in mind that on a tie, a Weapon:4 hit will take out four Average nameless NPCs.

In other words, for each "shift" you earn (that is, the number of points over the enemies' defense), you can split the difference among targets. For fighting, this means if you out-roll your surrounding opponents by 4, you can hit each with an attack of 1. Bear in mind a 4 might drop a weak enemy while a 1 will wound any enemy that doesn't normally fall in one hit.



Since casting success isn't based on an enemy's defense roll, I think it's simpler to make one consistent ruling for multi-hit:

You take a die roll (2 or greater) and divide that number evenly among your targets. So if you roll 2, you can attack with two 1s. If you roll 8, that's four 2s, three 2s (divide evenly, round down) or two 4s.

For "bubble" and similar defense spells, the power of the bubble is equal to the roll. So if you roll a 5, that's five bubbles that absorb 1 damage or one bubble that absorbs up to 5 damage. (It defends only one hit either way.)

If the bubbles always absorb the full hit, multiple bubbles becomes too powerful.




@Noma, instead of multi-hit, you can cast one bubble on each party member since you're in a safe area and the enemy has no opportunity to attack (even if they hear you and leave the cave).

NOTE: I have no problem with all players starting a battle with bubbles that can absorb an entire hit. It's only problematic if you can keep replenishing an average of 4 bubbles during battle. (Mariya's average roll = 4.) With 2 casters no one will ever get hit!
 

Legendary Sidekick

Staff
Moderator
The bubble's power will be equal to your roll. Your average roll is 4, and the orcs' average roll and the players' average defenses… yeah, I'd say that most of the bubbles will stop full hits, if not all.
 

Ireth

Mythic Scribe
I wasn't sure whether we could see Fenella yet or not to react to more than just her voice, so I thought I'd hold off on posting until LS makes that explicit.
 

Ireth

Mythic Scribe
Wow, Ariel's Rapport sucks today! Poor girl. That's the second roll she's failed.

EDIT: I think failing something like a Rapport roll could come with a mental consequence. Ariel is certainly rather upset about her failures, and I'm none too pleased with the dice right now either. XD
 
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