- Thread starter
- #941
When I read your post, my immediate thought is that you find a damn good herb.
Since you got a 20 on your first post-battle roll, I'll give you the same deal if you want it. That is, you can name/make-up a believably tropical herb that grows in a seaside cavern, and Ariel can even know what effect it has. Or you can make her unfamiliar with it, if you'd rather, since Diana would have trained Ariel on the mainland. Up to you.
Normally, herbs expire at the end of an episode, but let's reward the 20—whether you make up the herb/effect or not. Of the six trainers (Rose, Lily, Susan, Ivy, Violet, Heather), Susan is an herbalist. She can make herbal tea from any herb on the Island, and she'll give some to Ariel. They'll be good during episode 3.
Since you got a 20 on your first post-battle roll, I'll give you the same deal if you want it. That is, you can name/make-up a believably tropical herb that grows in a seaside cavern, and Ariel can even know what effect it has. Or you can make her unfamiliar with it, if you'd rather, since Diana would have trained Ariel on the mainland. Up to you.
Normally, herbs expire at the end of an episode, but let's reward the 20—whether you make up the herb/effect or not. Of the six trainers (Rose, Lily, Susan, Ivy, Violet, Heather), Susan is an herbalist. She can make herbal tea from any herb on the Island, and she'll give some to Ariel. They'll be good during episode 3.
Mythic Scribe
Dark Lord
Shadow Lord