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Dragon's Egg RPG - Races

Steerpike

Staff
Moderator
Here are the available races, with details pertinent to character creation listed for each.

RACES

1. Dwarf

  • Animosity (Elves): -2 CHA penalty when dealing with elves with whom they are not closely associated.
  • Deepvision (120')
  • Determine Depth and Direction Underground
  • Emnity (Orcs and Goblins): +1 to hit; -4 to CHA checks
  • Defensive Expertise (Giants and Ogres): +4 AC
  • Resistant to Magic: +3 to Saves against spells and spell-like effects
  • Resistant to Fear: +2 to Saves
  • Resistant to Poison: +2 to Saves
  • Stonecraft: +2/+4 to determining characteristics of stone, weaknesses, etc.
  • +1 CON / -1 DEX
  • +2 to find traps inside structures (if a thief)

2. Elf

  • Animosity (Dwarves) -2 CHA penalty when dealing with dwarves with whom they are not closely associated.
  • Enhanced Senses: +2 to any check involving listening.
  • Twilight Vision
  • Move Silently: No penalty at up to one-half speed; -5 at full speed.
  • Spell Resistance: +10 to saves against sleep or charm type spells
  • Spot Hidden Doors: automatic check within five feet of door; +2 to check when searching
  • Weapon Training: +1 to hit with longbow, shortbow, longsword, or shortsword.
  • +1 DEX / -1 CON
  • +2 move silent; +2 find traps (if a ranger)
  • +2 listen; +2 move silently; +2 find traps (if a thief)

3. Half-Elf

  • Empathy: +2 to CHA checks
  • Move Silently: (same as elf)
  • Spot Hidden Doors: automatic check within five feet; +1 to check when searching.
  • +2 to move silent and find traps (if a ranger)
  • +2 to listen, find traps, and move silent (if a thief)
  • Half elves favoring the elven lineage also get:
  • +1 DEX; -1 CON
  • Spell Resistance: +4 to saves against sleep or charm type spells
  • Half Elves favoring human lineage also get:
  • +2 to all attribute checks with a chosen secondary attribute.
  • + 2 to saves against sleep or charm type spells

4. Halfling

  • Fearless: +2 to all saves against fear
  • Hide: Successful DEX check allows halfing to hide, becoming practically invisible.
  • Move Silently: Move up to half-speed with no penalty; Up to full speed at -5.
  • Duskvision
  • +1 to all CON saving throws
  • +1 DEX / -1 STR
  • +2 conceal; +2 move silently (if a ranger)
  • +2 hide; +2 move silently (if a thief)

5. Human

  • Receive an additional "prime attribute," for a total of three.
 
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