Here are the available races, with details pertinent to character creation listed for each.
RACES
1. Dwarf
2. Elf
3. Half-Elf
4. Halfling
5. Human
RACES
1. Dwarf
- Animosity (Elves): -2 CHA penalty when dealing with elves with whom they are not closely associated.
- Deepvision (120')
- Determine Depth and Direction Underground
- Emnity (Orcs and Goblins): +1 to hit; -4 to CHA checks
- Defensive Expertise (Giants and Ogres): +4 AC
- Resistant to Magic: +3 to Saves against spells and spell-like effects
- Resistant to Fear: +2 to Saves
- Resistant to Poison: +2 to Saves
- Stonecraft: +2/+4 to determining characteristics of stone, weaknesses, etc.
- +1 CON / -1 DEX
- +2 to find traps inside structures (if a thief)
2. Elf
- Animosity (Dwarves) -2 CHA penalty when dealing with dwarves with whom they are not closely associated.
- Enhanced Senses: +2 to any check involving listening.
- Twilight Vision
- Move Silently: No penalty at up to one-half speed; -5 at full speed.
- Spell Resistance: +10 to saves against sleep or charm type spells
- Spot Hidden Doors: automatic check within five feet of door; +2 to check when searching
- Weapon Training: +1 to hit with longbow, shortbow, longsword, or shortsword.
- +1 DEX / -1 CON
- +2 move silent; +2 find traps (if a ranger)
- +2 listen; +2 move silently; +2 find traps (if a thief)
3. Half-Elf
- Empathy: +2 to CHA checks
- Move Silently: (same as elf)
- Spot Hidden Doors: automatic check within five feet; +1 to check when searching.
- +2 to move silent and find traps (if a ranger)
- +2 to listen, find traps, and move silent (if a thief)
- Half elves favoring the elven lineage also get:
- +1 DEX; -1 CON
- Spell Resistance: +4 to saves against sleep or charm type spells
- Half Elves favoring human lineage also get:
- +2 to all attribute checks with a chosen secondary attribute.
- + 2 to saves against sleep or charm type spells
4. Halfling
- Fearless: +2 to all saves against fear
- Hide: Successful DEX check allows halfing to hide, becoming practically invisible.
- Move Silently: Move up to half-speed with no penalty; Up to full speed at -5.
- Duskvision
- +1 to all CON saving throws
- +1 DEX / -1 STR
- +2 conceal; +2 move silently (if a ranger)
- +2 hide; +2 move silently (if a thief)
5. Human
- Receive an additional "prime attribute," for a total of three.
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