Choice of a god is optional in this game. If a god is chosen it may be simply for roleplaying or flavor purposes, or the choice may have a mechanical effect on the game. The latter takes place only for the most devout of characters (clerics or otherwise).
For the gods below, I have provided basic information, including alignment (which should be within a step of the worshipper's alignment). Characters who wish to receive the "boon" provided to devout characters must observe the pertinent ceremony of their god, and must limit their behavior or actions according to the taboos of the god. Further, the worshipper must behave in an all-around devout manner, consistent with the concerns of the god, the god's provinces or domains and so on. Players who say their character is devout but do not act in a devout manner will not acquire the boon, and may suffer negative effects. These are not meant to be game-changing boons or effects, but provide an added layer for those who want them.
For those who wish to have their faith in a god play a role in the game, I have provided below the gods of the Elven pantheon. These are generally worshipped only by elves and half-elves. The human pantheon will be provided shortly, and those gods tend to be worshipped by humans, though some half-elves choose to align themselves with the human pantheon as well.
Elven Pantheon
Oercus (Master of the Forest)
Oercus' domain covers forests, hunting, and elven homes. His symbols are the bow, the leaf, the unicorn, and white topaz. Of all the elven deities, he dislikes other races the most and encourages his followers to fight their transgressions. Worshippers of Oercus often use white topaz gems implanted in the heart of a bow or in the pommel of a sword. Oercus is considered Lawful Good.
For the devout:
* *
Cedrus (Lord of Light)
Cedrus is a god of growth and wealth. His clerics often act as farmers, tending orchards and growth of foods in the forests. His domain covers all plant growth, as well as seeds, their planting, and successful sprouting. His symbols are the sun, the diamond, Blackthorn, and the yellow-orange sun stone. He is considered chaotic good.
For the devout:
* *
Agapanthus (Goddess of the Moon)
Agapanthus' province is the night and darkness. She prizes opals, and her followers seek to confiscate these stones wherever they are found, so that they may be presented to her in her temple. Her symbols are the moon, black flowers, and a blue-white opal. She is considered neutral evil.
For the devout:
* *
Betula (Divine Master of Combat)
Betula demands that worshippers practice their weapon skills. He encourages specialization in the sword. His province encompasses storms, war, luck, and combat. His symbols are the long sword, an elven helm, a lightning bolt, and green tourmaline. He is considered Lawful Good.
For the devout:
* *
Laurus (Mistress of the Night)
Elves believe the goddess Laurus is the patron and protector of evil dragons. Her domain includes all night creatures and the night itself. Her symbols are a scimitar, darkness, and a black pearl. She is considered chaotic evil.
For the devout:
* *
Acer (Deity of Making)
Acer's worshippers value building, particularly creation with wood. His temples are often enormous hollowed-out trees filled with the sounds of sawing and hammering as his clerics go about their work. His provinces include building, engineering, and growing. His symbols are the carpenter's hammer, the forester's axe, and the green garnet. He is considered Lawful Good.
For the devout:
* *
Digitalis (Deity of Unmaking)
Digitalis has no temples. Her worshippers erect shrines of poisonous flowers around a chalice holding peridot gems. Her provinces are those of destruction, death, and chaos. Her symbols are a red and black chalice, and a black peridot amulet. She is considered Lawful Evil.
For the devout:
* *
Fraxinus (The Star Archer)
Fraxinus is the good of the hunt, and of excess. His provinces include hunting, the bow, ranged warfare, and excessive drinking. His symbols include the elven long bow, an arrow, and the gold star sapphire. He is considered Lawful Good.
For the devout:
* *
Nephthytis (The Divine Poisoner)
This goddess is worshipped by many assassins and thieves. Her Clerics have a habit of serving drugged food and wine to their guests, though not so drugged as to kill them. Her provinces are death and poison. Her symbols are the mushroom cap, dust, an elven eye drawn in dark colors, and the black star sapphire. She is considered lawful evil.
For the devout:
For the gods below, I have provided basic information, including alignment (which should be within a step of the worshipper's alignment). Characters who wish to receive the "boon" provided to devout characters must observe the pertinent ceremony of their god, and must limit their behavior or actions according to the taboos of the god. Further, the worshipper must behave in an all-around devout manner, consistent with the concerns of the god, the god's provinces or domains and so on. Players who say their character is devout but do not act in a devout manner will not acquire the boon, and may suffer negative effects. These are not meant to be game-changing boons or effects, but provide an added layer for those who want them.
For those who wish to have their faith in a god play a role in the game, I have provided below the gods of the Elven pantheon. These are generally worshipped only by elves and half-elves. The human pantheon will be provided shortly, and those gods tend to be worshipped by humans, though some half-elves choose to align themselves with the human pantheon as well.
Elven Pantheon
Oercus (Master of the Forest)
Oercus' domain covers forests, hunting, and elven homes. His symbols are the bow, the leaf, the unicorn, and white topaz. Of all the elven deities, he dislikes other races the most and encourages his followers to fight their transgressions. Worshippers of Oercus often use white topaz gems implanted in the heart of a bow or in the pommel of a sword. Oercus is considered Lawful Good.
For the devout:
- Ceremony: At the solstice, sacrifices in emeralds or non-innocent, non-elven lives are required.
- Taboo: Fire cannot be used to harm a living forest.
- Boon: Worshippers using a bow or sword with a white topaz implanted in the wood or pommel receive a +2 to hit with these weapons.
* *
Cedrus (Lord of Light)
Cedrus is a god of growth and wealth. His clerics often act as farmers, tending orchards and growth of foods in the forests. His domain covers all plant growth, as well as seeds, their planting, and successful sprouting. His symbols are the sun, the diamond, Blackthorn, and the yellow-orange sun stone. He is considered chaotic good.
For the devout:
- Ceremony: A great sacrifice or offering is made to Cedrus on high noon on the solstice.
- Taboo: Worshippers do not eat seeds of any kind.
- Boon: All worshippers of Cedrus can tap into life energy to turn undead
* *
Agapanthus (Goddess of the Moon)
Agapanthus' province is the night and darkness. She prizes opals, and her followers seek to confiscate these stones wherever they are found, so that they may be presented to her in her temple. Her symbols are the moon, black flowers, and a blue-white opal. She is considered neutral evil.
For the devout:
- Ceremony: Living sacrifices are made to the goddess at every full moon.
- Taboo: Worshippers can never bring light to her altars.
- Boon: Worshippers gain a +2 when using ranged weapons between sunset and sunrise.
* *
Betula (Divine Master of Combat)
Betula demands that worshippers practice their weapon skills. He encourages specialization in the sword. His province encompasses storms, war, luck, and combat. His symbols are the long sword, an elven helm, a lightning bolt, and green tourmaline. He is considered Lawful Good.
For the devout:
- Ceremony: Worshippers give all of their income to Betula's temple until they reach second level. Thereafter, they maintain a healthy rate of donation.
- Taboo: Worshippers must pit themselves, in single combat, against a deadly opponent at least once per year.
- Boon: Worshippers receive a +4 bonus to saves against Fear and Paralysis magics.
* *
Laurus (Mistress of the Night)
Elves believe the goddess Laurus is the patron and protector of evil dragons. Her domain includes all night creatures and the night itself. Her symbols are a scimitar, darkness, and a black pearl. She is considered chaotic evil.
For the devout:
- Ceremony: Magical beasts are sacrificed to Laurus at the new moon.
- Taboo: Apart from the ceremony, worshipper cannot capture or attack magical beasts unless attacked first.
- Boon: Worshippers learn the ancient tongue spoken by evil dragons.
* *
Acer (Deity of Making)
Acer's worshippers value building, particularly creation with wood. His temples are often enormous hollowed-out trees filled with the sounds of sawing and hammering as his clerics go about their work. His provinces include building, engineering, and growing. His symbols are the carpenter's hammer, the forester's axe, and the green garnet. He is considered Lawful Good.
For the devout:
- Ceremony: Once per year, worshippers must begin a new building project.
- Taboo: Worshippers cannot take part in the destruction of wooden structures.
- Boon: Worshippers gain a +3 to damage against constructs.
* *
Digitalis (Deity of Unmaking)
Digitalis has no temples. Her worshippers erect shrines of poisonous flowers around a chalice holding peridot gems. Her provinces are those of destruction, death, and chaos. Her symbols are a red and black chalice, and a black peridot amulet. She is considered Lawful Evil.
For the devout:
- Ceremony: On the first freezing night of the year, worshippers make a sacrifice using heat-generating magic.
- Taboo: Worshippers may not grow anything.
- Boon: Worshippers gain a +4 to saves against poisons and a +2 to hit against undead.
* *
Fraxinus (The Star Archer)
Fraxinus is the good of the hunt, and of excess. His provinces include hunting, the bow, ranged warfare, and excessive drinking. His symbols include the elven long bow, an arrow, and the gold star sapphire. He is considered Lawful Good.
For the devout:
- Ceremony: Worshippers sacrifice a deer to Fraxinus at the solstice.
- Taboo: Worshippers must use a bow to hunt for the majority of their food.
- Boon: Worshippers receive a +1 to hit with bows. Each arrow blessed and dedicated to Fraxinus by one of his Clerics does +2 damage.
* *
Nephthytis (The Divine Poisoner)
This goddess is worshipped by many assassins and thieves. Her Clerics have a habit of serving drugged food and wine to their guests, though not so drugged as to kill them. Her provinces are death and poison. Her symbols are the mushroom cap, dust, an elven eye drawn in dark colors, and the black star sapphire. She is considered lawful evil.
For the devout:
- Ceremony: Worshippers create poisons during the new moon.
- Taboo: Worshippers may not receive magical healing.
- Boon: Worshippers receive a +4 bonus to saves against poisons. If successful, there is a 50% chance the poison will heal the worshipper.
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Mythic Scribe
Valar Lord
Grandmaster