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HAM2D6 Discussion

Ireth

Mythic Scribe
Saw that, but I'm gonna roll magic anyway. Just need to make sure I roll right. ^^ (And I'd probably need to roll Grace for vine-climbing anyway, so.)
 

Legendary Sidekick

Staff
Moderator
You can do the casting round for your flying spell if you want, Ireth. That would be #2X3 of the casting round.

The magic gives you an extra means to move, and at least for now, I don't intend to make you roll for he vines. It's as if the magic vines aid you somehow.
 

tbgg

Dark Lord
Ok, so if Kell cast Nature's Call for movement, why does she need the vines to attack (i.e. the bonus combo roll)?


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Legendary Sidekick

Staff
Moderator
The casting round determines how many rounds your spell lasts. So this round, you're not doing anything but casting.

For the next 6+ rounds (more than six if you combo and roll more than zero), you'll have a spider climb, you'll leave vines everywhere AND you get to use vine attacks. (You can also move stealthily, but that's only if you don't attack.)
 

Legendary Sidekick

Staff
Moderator
Nope. Nothing to climb yet anyway. Kell is casting. The enemy is about to show up, so for the first 8 rounds, you'll have magic vines that let you follow Kell wherever she goes.
 

Ireth

Mythic Scribe
Quick question -- how can Sigrlinn free Kell if she's still stuck in her own web? Or are they closer together than I'm envisioning? I thought Kell was on the roof while Sig is still on the balcony. We never did have her climb the vines.
 

Legendary Sidekick

Staff
Moderator
You were only stuck for 1 round. You can move now.

I might simplify how spells work a bit (later), but I think I like the movement bonus being part of the spell.
 

tbgg

Dark Lord
@LS: are we still in combat with Loki, or do we need a spell for different purposes?


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tbgg

Dark Lord
If Kell casts Blades of Ice to entrap Loki in ice, does she need the combos before or after the initial roll? I just got 3 freakin' combo rolls following the initial roll.


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Legendary Sidekick

Staff
Moderator
No problem...

I'll run with it in the GM post. 12 is the record for attack rolls so far. I'd hate for you to lose a high-damage attack and instead get a spell that lasts 12 rounds, just because of Rolz text.
 
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