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Legendary Sidekick

Staff
Moderator
M-W-F GM Posts + Weekend Warrior Mode

Starting on Monday, we'll move to the final stretch of our first battle.

So far, the boat is drawn with the active characters in it. However, even if you are unable to post before the artwork is up, you're still free to join the game. Same goes for new players interested in joining.



For anyone who can't post often but wants to play, there's always Weekend Warrior Mode. How it works:

1 - Roll the d20 four times.
2 - PM the rolls to me in the order in which they were rolled, like this:
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3 - During the week, whether you post yourself or I play your character in the GM turn for you, these are your rolls for the week. (So whether Mr. X posts himself or he's busy so I post for him, he's stuck with that 1 on Monday!)
4 - Any rolls not used during the week expire. (Pray your 4th roll isn't a 20!)
 

Ireth

Mythic Scribe
For a character such as Vincent, with a variety of magic capabilities at his disposal, would I leave any specific actions/spells up to the GM, and just PM the rolls? Or might it be better to give an overview of what he'd be likely to do given certain hypothetical situations?
 

Legendary Sidekick

Staff
Moderator
You're free to post the gist of your intent, post several if statements, or just give me rolls and say "I might not post every day this week." If you don't state your intent, I'll base your character's action on how s/he's been played so far, and I'll err on the side of caution.

Also, you could PM your intent without rolling the die, in which case I'd roll for you. The only reason to pre-roll is if you don't want me rolling for your character. (Given the magic system, I think I may prefer not pre-rolling. I'd be tempted to not charge a 2 if I knew a 1 was rolled next, where if I didn't know a 1 would be my next roll, I'd definitely charge a spell after rolling a 2.)



PS- I hope you'll play Vincent yourself. What you're about to go into is planned around what skills PCs actually have. I have the unfair advantage of knowing exactly what I'd do if I were Vincent… or anyone else.
 
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Legendary Sidekick

Staff
Moderator
I figured since Reaver got the oar, he'd row. I also figured PJ would make use of his leaning arm.

map_05_frog_prince_of_darkness_turn_17_by_legendarysidekick-d70v5ny.png


The tricky part will be having the action scroll from the left. My first scrolling map, and it goes the wrong way!
 

Ireth

Mythic Scribe
You're free to post the gist of your intent, post several if statements, or just give me rolls and say "I might not post every day this week." If you don't state your intent, I'll base your character's action on how s/he's been played so far, and I'll err on the side of caution.

Also, you could PM your intent without rolling the die, in which case I'd roll for you. The only reason to pre-roll is if you don't want me rolling for your character. (Given the magic system, I think I may prefer not pre-rolling. I'd be tempted to not charge a 2 if I knew a 1 was rolled next, where if I didn't know a 1 would be my next roll, I'd definitely charge a spell after rolling a 2.)



PS- I hope you'll play Vincent yourself. What you're about to go into is planned around what skills PCs actually have. I have the unfair advantage of knowing exactly what I'd do if I were Vincent… or anyone else.

I should be able to post fairly often for the next while. Things will change when/if I ever manage to land a job, but so far that remains to be seen.
 

Reaver

Staff
Moderator
The tricky part will be having the action scroll from the left. My first scrolling map, and it goes the wrong way!

It's funny but in my head I imagined the party travelling left to right... Forgive the pun but you really painted a picture with your narrative.
 

Legendary Sidekick

Staff
Moderator
I'm so tempted to reverse the image and do that. Side-scrollers always go that way.

Of course, you're first challenge is to survive a challenge more board-game-like.

Reaver, why don't you do the honors and roll for the third oar? The enemies have cannons; you don't. There are a couple challenges you need to successfully complete to board with full health and not having to swim because the skiff was blown to bits.

What you need of reach:
1 - Good rolls. Reaver has an adrenaline surge and Ireth's rolls were good, so the enemy won't get too many free shots. The enemy will fire when you get in range. From there, you need to row 20 squares without getting hit.
2 - Know your skills based on what's happened so far.
 

Legendary Sidekick

Staff
Moderator
A charged 20. But, yeah, that would be quite the entrance to the enemy ship!

P.S.- As soon as Reaver rolls, I'll know the exact speed of your boat. He can roll tomorrow. As for Vincent, he can't cast while rowing… it's near impossible to cast Nuke and nothing else he has can hit until the enemy is on the map, so I'd suggest you stay the course rather than stop Vincent's rowing to cast. Slowing the boat will leave you in the bombing area longer, increasing the odds that you'll get hit.

The first cannon is fired as soon as the boat's in range, so we can get this party started now. Assuming you stay the course, if I post movement once a day, the last shot will be fired on Monday. No need to re-roll for rowing; just react and hope your rolls were enough to get you by. (Re-rolling could slow you down, giving the enemy a chance to fire a fourth time—you don't want that!)
 
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Ireth

Mythic Scribe
A charged 20. But, yeah, that would be quite the entrance to the enemy ship!

Yeah, that. XD

Btw, I just looked at the character profile thread ("Flat Earth's Greatest Heroes") to verify which roll does what, and I noticed a slight error in Vincent's bio. His profession is a musician, not a magician. He's already a magician by virtue of being a Mentalist, so having both there is redundant. XD
 

Legendary Sidekick

Staff
Moderator
True. If you want, you can post to that thread and include a more detailed profile. I'll update health, money, special moves and other things that change. And if you don't create that, I'll fix the profession and add deity.

Oh… and I'll post tomorrow, since my current post did mention I'm waiting. Even if the boat's in motion, if Sparkie or Severin posts, we'll just play it up like they were already in the boat, but tying their shoes so you couldn't see them. Of course, I'll show them in the boat once there's a post confirming they're in the game.
 

Ireth

Mythic Scribe
Okie dokie. ^^ That might have to wait, since it's getting late over here, and I dunno how much of a detailed bio I could come up with on the fly. But yeah, I'll give it some thought. After I sleep. ^^
 

Legendary Sidekick

Staff
Moderator
No rush on the bios. It's optional anyway, but it'll make it easier to find your character info if it's on its own post.


About the "Battleship" game… no need to roll dice. Just RP reactions. The rowers have a rhythm going and the boat is moving at ⅞ of its max speed. This is basically "Monday's turn," but I'll spread out the posts so you can choose to converse as you row.
 

Legendary Sidekick

Staff
Moderator
One thing I'll clarify: re-rolling STR is allowed. But it's not necessary. If you don't roll, you maintain your current strength.

If you do re-roll, there is a risk: rolling lower than your current roll will slow the boat by one square in the next turn for breaking rhythm.
Rolling the same as your current will give you a one-square boost in the next turn for perfect rhythm.
Rolling higher only helps if you roll at a higher strength. (1-9 = weak, 10-15 = normal, 16-19 = strong, 20 = max)
Likewise, the rolling at a lower strength is a bad thing.
 

Ireth

Mythic Scribe
If Vincent's roll were a bit lower, I might risk re-rolling for him, but I don't think I should. An 11 is fine by me. ^^
 

Ireth

Mythic Scribe
50% chance of being worse off… yeah, I wouldn't re-roll either!

My thoughts exactly. XD

I've also noticed that when one of my characters' rolls is really good, the other tends to be mediocre or even bad. (Vincent's most recent Fireflower versus Diana's ineffective frog-slicing swing, for instance.) Conservation of Badassery seems to be in effect there, as far as Rolz is concerned. XD
 

Legendary Sidekick

Staff
Moderator
Must be the two-character rule. When Nissa KO'd a fish demon with a flying kick, Baldhart rolled a wimpy grappling check. (16's wimpy when you can roll 31.)

Glad to see Diana didn't waste the physical strength given to shield maidens.
 

Ireth

Mythic Scribe
Just looked back at Reaver's comment about giving the Hyena a less-than-warm welcome... but if Vincent's spell goes right, he'll give them a VERY warm one! XDDD
 

Legendary Sidekick

Staff
Moderator
True! To answer your question, if you keep rolling 2s you remain at max charge until you roll a non-two. Hopefully not a 1!

If you succeed, you can control the magic. (My original plan was to force you to use the most powerful spell, but I just needed enough risk to make charging scary.

If you roll a 1 next turn, it's only Sparkler (2+1=3) against Vincent. He would lose his shield. He still has it. Maybe instead of a green glow, under the moonlight the shield's effect is to make Shan Mai invisible. Yeah. That sounds better than I forgot to add the PhotoShop effect.


Anyway, about Shan Mai, I'll draw him with both cleavers out. He can throw one.
 
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