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Character updates

Steerpike

Staff
Moderator
Can everyone please take a moment to send an updated character sheet with stats, HP, AC, items, etc. Basically, the works. I know people have gained levels and found various items so I want to make sure what I have jives with what you all have before the next fight begins.
 

Legendary Sidekick

Staff
Moderator
Baldy: 25 hp, 1 mp, 12 AC (scale mail), two-handed sword + harpy's knife in boot

str +3P
dex -2
con +3P
int +1
wis -2
cha 0P

gold: Burnbright has it!
 

Ireth

Mythic Scribe
Cadell:

Level: 2
HP: 16
MP: currently at 1/1, as far as I know
XP: 2736
Weapons: longsword, comp. shortbow + arrows [left behind in the hearth room], left-hand gauntlet [?]
Armor: scale mail [+4 AC]
STR: 9 [0]
DEX: 13 [+1]*
CON: 9 [0]
INT: 13 [+1]
WIS: 9 [0]
CHA: 13 [+1]*
*Prime attribute
Gold: 114 gp, 8 sp
Spells: Edan's Minor Thaumaturgic Poultice

Líadan:

Level: 2 [4 for magic purposes]
HP: 11
MP: currently at 11/13
XP: 2251
Weapons: Special [longbow enhanced w/ white topaz + arrows], dagger
Armor: studded leather [+3 AC]
STR: 13 [+1]
DEX: 9 [0]
CON: 6 [-1]
INT: 13 [+1]*
WIS: 16 [+2]*
CHA: 9 [0]
*Prime attribute
Gold: 200 gp
Spells: Cure Light Wounds, First Aid, Purify Food and Drink, Aid, Remove Paralysis
 
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Ireth

Mythic Scribe
Liadan's HP = 11, assuming you don't want to chance a die roll (which would give her 0-7 HP).

hit die = d8

7 @ Lv.1 (8-1) + 4 (5-1) @ Lv.2

Aah, makes sense. ^^ (Wonder if I'm allowed to roll anyway, just to see what would happen? Would I be allowed to take the higher of the two?)
 

Legendary Sidekick

Staff
Moderator
Nope! So… personally, I'd take the freebie. In the long run, you come out ahead. It's just above average. If you can dig up my test rolls, you'll see how much Fake Baldhart lost by level 10 in two test runs. The first one was ~20 HP lower than what real non-gambling Lv.10 Baldhart will have, should she live so long.
 

Nihal

Valar Lord
Mauve

Level: 1
XP: 2025/2601

STR: 9 (Prime)
DEX: 16 [+2] (Prime)
CON: 13 [+1]
INT: 13 [+1] (Prime)
WIS: 9
CHA: 6 [-1]

HP: 5
Mana: 7
AC: 12 (10 +2)
Corruption: 2

New Spells
I just realized that I completely forgot to try one of my new unknown spells in an opportune moment...

Darkness
Light (not sure if the same she already has)
Hold Person
Metra's First Revitalization
Seltesh's Magnificent Sound Blast
Seltesh Speaks with the Dead

Fish Demon Transformation

Edan's Minor Thaumaturgic Poultice (L)
The First Vital Abatement
Arnhoult's Retrotropic Conversion


Equipment
http://mythicscribes.com/forums/dragons-egg-rpg/6950-our-characters-stuff-5.html#post109532 + arcane spells scrolls (but she already copied them to her spellbook too, of course)
I have no idea of how much gold she has with all the "to split or to not split" confusion.
 

SeverinR

Valar Lord
Level 2 (almost 3)
XP-2365
hp:10, will be 14 (L3)
Str:9, Int:12(p), wis:10; dex-18(p)(+3 checks), Con;9, Chr-8(-1 for checks)
Gold:77 g 1sp
diamond, 2 other gems (110gp)

longsword, longbow, dagger,
 

Legendary Sidekick

Staff
Moderator
Nissa

HP = 12 (Charisma Class HD)
MP = 1

STR +1 (Very strong for her size!)
DEX 0 (Small target, but easily noticed)
CON -2 (Good thing she can make a new body five hours later)
INT 0 (Just a common girl from a little halfling village)
WIS +1P (Her wisdom may one day save your life)
CHA +3P (Beautiful on the inside and out... and fearless even for a halfling)


Racial Bonuses
Quarterling (half-elf Empathy + halved halfling bonuses)
  • Empathy: +2 to CHA checks
  • Fearless: +1 to all saves against fear
  • Hide: Successful DEX check allows halfing to hide, becoming practically invisible.
  • Move Silently: Move up to half-speed with no penalty; Up to full speed at -5.
  • Duskvision
  • +1 DEX / -1 STR
Valkyrie
  • Flight (same as harpy, even though Nissa hates being compared to harpies)


Level 2 Abilities
Lv.2 duration: 10 min (next: 30, 60, 100…)
  • can dematerialize at will
  • is forced to dematerialize if HP < 0
Lv.2 limitations:
  • must be close to fire to remain materialized
  • cannot make her clothing materialize
 
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Keitsumah

Grandmaster
Keitsumah:

Level: 1
XP: 565/2601

STR: 10
DEX: 9
CON: 13 (+1)
INT: 9
WIS: 16 (+2)
CHA: 9

Health: 9
Mana: 8

Equipment:

-Backpack (damaged)
-Cloak (damaged)
-quarterstaff
-knife

(All other items were too badly damaged or destroyed in the harpy fight)

Batos:

Bonuses:
* +3 to physical attacks
 

Legendary Sidekick

Staff
Moderator
Steerpike approved of Nissa having "Quarterling" racial skills instead of halfling.

Basically, I figured any biracial character can be created in this system. Simply take the one half-elf-exclusinve skill, Empathy—the result of being raised by parents who braved an interracial relationship—and water down all those dwarf or halfling skills by taking bonuses with numbers in them and dividing them by two. And there you have it: a half-blood other than human/elf. I suppose for two non-human races, this would get tricky. But why cross that bridge when we may never come to it?
 

SeverinR

Valar Lord
Nissa

HP = 12 (Charisma Class HD)
MP = 1


CON -2 (Good thing she can make a new body five hours later)
INT 0 (Just a common girl from a little halfling village)


•Fearless: +1 to all saves against fear
[/LIST]

IMHO being dead and able to rematerialize in hours, should add a little more to the fear save then just normal ability modifiers.
I'm thinking +2 more, (hey, she has a direct line to a god also)

If she fails a save against fear, she would de-materialize, so
10 gold to whoever can make Nissa dematerialize.
 

Legendary Sidekick

Staff
Moderator
Since fear is a CHA save, it works out her her having less fear than a halfling. Basically, she gained a point to fear saves and lost the CON check bonus. The other halfling skills don't apply to her since she's not a rogue or ranger. Of what she has left, duskvision's the only useful ability.

EDIT - @Severin, since Steerpike already let me make stuff up, I didn't want to push for any great Valkyrie abilities, so I just went with flight since she has wings. I was trying not to make Nissa insanely powerful, but wow… that torch and oil attack just broke the damage record! (At least it did, technically, if 3 dead, 1 wounded.)
 
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Ireth

Mythic Scribe
Wasn't sure where else to post this, but I want to make sure I'm getting the right bonuses/penalties for all my attack rolls to keep them consistent.

Cadell
Comp. shortbow -- 1d20+3 [+1 for weapons training; +1 to-hit for a level 2 knight; +1 DEX mod]
Longsword -- 1d20+1 [+1 for weapons training; +1 for level 2; -1 for stiff grip; no STR mod]

Líadan
Special longbow -- 1d20+2 [+1 for weapons training; +1 for level 2; no DEX mod]
Dagger -- 1d20+1 [+1 STR mod]
Light flail -- 1d20+3 [+1 for level 2; +1 STR mod; +1 enchantment]
Magic -- 1d20+4 [+2 for level 4; +2 WIS mod]

Does that look right to everyone?
 

SeverinR

Valar Lord
Aliron
Level 3 (exp-3355)
hp:14
Str:9, Int:12(p), wis:10; dex-18(p)(+3 checks), Con;9, Chr-8(-1 for checks)
Gold:77 g 1sp
diamond, 2 other gems (110gp)
dwarven gold-?
Magic: First aid

+1 scimitar, longsword, +1Heart seeker bow, dagger,
able to hide and move silently (seperate checks)
practiced dual weild with scimitar and longsword.

edited-I thought I read everyone had 1 mp, but I don't find it now. (never needed it before)
So first aid will draw negitive mana. (probably would have went 1 more in int and 1 less in wis if I had known I would have needed a mana point)
 
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Legendary Sidekick

Staff
Moderator
@Severin, see if SP would let you reduce WIS to 9 and increase INT to 13. Having both a 10 and a 12 is a wasteful distribution of points, in my opinion. Your 12 INT, 10 WIS and 8 CHA should be 13, 9, 8 or 12, 9, 9.

That's the trouble with the 3-18 system… easy to get lost in the math. Not that I'm complaining. I'm glad we picked stats instead of rolling! (I hate rolling for this sort of thing.)
 

SeverinR

Valar Lord
Like I said, when I created it, never thought the thief would have use for mana, and didn't want to be to low on wis or int, but that +1 modifier would be nice for that one thief ability...traps I think.
 

Ireth

Mythic Scribe
I think I should add a few new spells to Líadan's arsenal, since she's been studying some of the ones Mauve found. "Favor of the Goddess" is one, as well as possibly another healing spell -- would that be Metra's First Revitalization?
 
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