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Legendary Sidekick

Staff
Moderator
A quarterstaff does 1d6 damage. You want to put at least 9 points in STR if you plan to hit people, maybe 13. The stronger you are, the more likely you are to hit and the harder you hit.

You would roll like this:

1d20 (with a 9-12 in STR) or 1d20+1 (with a 13-15 is STR) - this determines whether you hit or not. You don't know the number you need, but with weaker enemies, a 12 tends to work. We fought a huge monster that required a 16 to hit. Steerpike knows the number. The rest of us figure it out through trial and errer. (You wouldn't believe how many of us rolled 15s against that huge monster!)

To roll damage, it's:
1d6 (with a 9-12 in STR) or 1d6+1 (with a 13-15 in STR) - this means IF you hit, you inflict 1-6 damage or 2-7 damage if you have the strength bonus.

If you have a STR penalty, you could roll 1d20-1 / 1d6-1 - meaning that your weak character has a greater chance of missing, and damage is 0-5, so even if you hit there's a 17% chance the attack is so weak it doesn't hurt (0 damage)!

Here's how my character rolls - she's level 2, so she gets a hit bonus now:

1d20 + hit bonus + strength
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2d6 (two-handed sword) + strength
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And for the occasional strength check:

1d20 + level + strength + Primary Instinct (barbarian skill)
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Your druid might do wisdom checks, which would be 1d20 + 1 (level) + WIS bonus (assuming you have 13 or more points in WIS).
 

Legendary Sidekick

Staff
Moderator
Will your post include a map? Not for enemies, but just so we can see the wacky contraption made from a canoe, a barrel and a table. I think it's powered by a singing barbarian and a sword-biting cleric grabbing the back and kicking.
 

Keitsumah

Grandmaster
A quarterstaff does 1d6 damage. You want to put at least 9 points in STR if you plan to hit people, maybe 13. The stronger you are, the more likely you are to hit and the harder you hit.

You would roll like this:

1d20 (with a 9-12 in STR) or 1d20+1 (with a 13-15 is STR) - this determines whether you hit or not. You don't know the number you need, but with weaker enemies, a 12 tends to work. We fought a huge monster that required a 16 to hit. Steerpike knows the number. The rest of us figure it out through trial and errer. (You wouldn't believe how many of us rolled 15s against that huge monster!)

To roll damage, it's:
1d6 (with a 9-12 in STR) or 1d6+1 (with a 13-15 in STR) - this means IF you hit, you inflict 1-6 damage or 2-7 damage if you have the strength bonus.

If you have a STR penalty, you could roll 1d20-1 / 1d6-1 - meaning that your weak character has a greater chance of missing, and damage is 0-5, so even if you hit there's a 17% chance the attack is so weak it doesn't hurt (0 damage)!

Here's how my character rolls - she's level 2, so she gets a hit bonus now:

1d20 + hit bonus + strength
embed


2d6 (two-handed sword) + strength
embed


And for the occasional strength check:

1d20 + level + strength + Primary Instinct (barbarian skill)
embed


Your druid might do wisdom checks, which would be 1d20 + 1 (level) + WIS bonus (assuming you have 13 or more points in WIS).

Thank you!!! I think I'm starting to get this now! now to get an account on the Unseen Servant...
 

Ireth

Mythic Scribe
I had a very interesting scenario swimming around in my head late last night that I thought might be fun to play out in-game. I'm not sure it was entirely in-character as far as some were concerned, but it was still intriguing. Then again, it might just be the ramblings of a tired mind at one in the morning, and maybe I'm crazy for thinking it would actually work, even with tweaking. ^^;
 

Ravana

Staff
Moderator
I had a very interesting scenario swimming around in my head late last night that I thought might be fun to play out in-game. I'm not sure it was entirely in-character as far as some were concerned, but it was still intriguing. Then again, it might just be the ramblings of a tired mind at one in the morning, and maybe I'm crazy for thinking it would actually work, even with tweaking. ^^;

Hmm. I have an interesting scenario swimming around in my head that involves you as well. And it's so crazy it just might work. Will be funny as all get-out if it's the same one.… ;)
 

Ireth

Mythic Scribe
Hmm. I have an interesting scenario swimming around in my head that involves you as well. And it's so crazy it just might work. Will be funny as all get-out if it's the same one.… ;)

That would be, but I doubt it. Mine mainly involves more conflict between Cadell and Ankari at a later point, preferably when we're in a (relatively) safer place. ^^ What's your idea?
 

Ravana

Staff
Moderator
That would be, but I doubt it. Mine mainly involves more conflict between Cadell and Ankari at a later point, preferably when we're in a (relatively) safer place. ^^ What's your idea?

Nope. Definitely different idea, then.

Mine involves the head of a lizard-thing the trogs are terrified of being toted around by a knight who's been having too many self-esteem issues of late and could probably use some cheering up by being able to scare the living daylights out of a bunch of enemies. :cool:
 

Ireth

Mythic Scribe
Nope. Definitely different idea, then.

Mine involves the head of a lizard-thing the trogs are terrified of being toted around by a knight who's been having too many self-esteem issues of late and could probably use some cheering up by being able to scare the living daylights out of a bunch of enemies. :cool:

That is all kinds of awesome. XDDD I think Cadell would like it.
 

Nihal

Valar Lord
That would be a delightful sight! (I still want to see Cadell and Ankari killing themselves on the boat. >D )
The craziest things happen on these tunnels, uh?
 

Keitsumah

Grandmaster
okay, my character sheet should be up in the getting to know you forum soon, then i need to fix my account on the dice thingy (yes i said that). could someone clarify the exact setting so i have an idea what my surroundings would be when i posted? thank you in advance.

Edit: so close to posting..... scared but hyper as hell. Jinx is going to be wondering what the heck happened to me in a few hours.... (Jinx is my cat and is named for the reason she saved me from one. long story)
 
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Keitsumah

Grandmaster
huh. i don't remember that... oh well both work anyways :D well just say brass when her hair is in sunlight

Edit: wait instead ill go back and fix it. that will BUG me until i do
 

Keitsumah

Grandmaster
lol, fixed again. oh btw may seem random but is not. Keit is terribly afraid of fire and for good reason (poor girl it happened the same way in the book too...) so... dont light a fire with Batos around he will get pissed (she raised him since he was a puppy combined with the companion spell he is very sensetive to her emotions.)
 
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Nihal

Valar Lord
@Keithsuma

Since you still look insecure, I strongly recommend that you read a good portion of DA I and II. It'll show you how the checks and battles rules are used in-game, how the RP is done—including how new characters were introduced to the game by Steerpike and the other characters' reactions =P —and this kind of thing.

P.s.: By the way... is she from the North? If yes I see some trouble in living in the woods and being terrified of fire, for the North is cold. It raises many other questions, like, if she eats meat, how does she cook it? ;3
 
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Keitsumah

Grandmaster
she mostly eats plants and Batos keeps her warm by curling up around her at night. as for when she absolutely has to eat meat... she usually trades for it with others

and as for insecurity.. im willing to admit that but since it IS my first time i am allowed that. and yeah ill get reading the battle scenes and stuff
 
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Keitsumah

Grandmaster
hmmm... i just practiced with some fake attacks so if it was a normal mob this would be...(don't have an account yet but working on it so ill just post the numbers here)

Keit attacks and has no STR bonus [1d20+0] and gets 20. (Hit sucessful?)

Blow is done with quarterstaff no STR bonus [1d8+0] and gets 6 (damage ammount?)

am i doing this right for melee attacks? also, ive read up on my magic a bit, and since ive read that elves use life energy for spells it says that they don't need a check to see if it was successful so long as it is my level. what spells can a druid elf do or is it just the ones in the classes list?
 
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