Please use this thread for rules questions and discussions so as not to fill the story threads with OOC discussions of the rules.
Thanks!
Thanks!
((Remember that the shield AC bonus already provides the normal advantage of using a shield. This bonus assumes you are using the shield to defend yourself. Unless something special is going on, the shield AC bonus represents fully the effect of having a shield on defending oneself in combat. If Cadell wants to Evade, he'll get the bonus, but you can't do anything else, including take a move action, in a round where you are Evading, so he will have to wait until next round to Evade)).
Dark LordThe Barbarian gains a +4 to checks for feats of STR, DEX, or CON. This includes the ability to hold one's breath for extended periods of time, run longer distances, survive longer in extreme environments, and so on.
Mythic Scribe
Valar LordI think it might be good to specify which abilities and such require rolls and which don't. I don't want to make more mistakes like the one I just did. ^^; Shame, that was a dang good roll.
SAVE TYPE | CATEGORIES |
STRENGTH | Paralysis, Constriction |
INTELLIGENCE | Arcane Magic, Illusions |
WISDOM | Divine Magic, Confusion, Gaze, Polymorph/Petrification |
DEXTERITY | Breath Weapon, Traps |
CONSTITUTION | Disease, Energy Drain, Poison |
CHARISMA | Death Attack, Charm, Fear |
VARIABLE | Spells (see spell descriptions) |
My guess is that Rydh could roll a "charge" for the jump attack. (+2 to-hit, but at a cose: -4 AC!)
I checked the rules to make sure I was really able to use my +4 bonus to defend against the fart cloud, and not only am I sure I can because of the above, but I don't have to worry about rolling in the next turn(s), do I? (I rolled a 23!)
In bold is the only stated limitation. So far, the only time I didn't use Primary Instinct for a feat was when Baldhart was using a hammer. It was too careful, and it was a follow up of her failure to break something. I couldn't justify: "Grrrr! Let me reach into my backpack and get my little hammer and chip away at the seams of this secret passage—ANGRILY!"
- Primeval Instincts. Barbarians can tap into primeval strengths that are closer to animal instincts than the abilities of men. They can only do this if they throw themselves fully at the challenge, without hesitation, debate, or consideration. The Barbarian gains a +4 to checks for feats of STR, DEX, or CON. This includes the ability to hold one's breath for extended periods of time, run longer distances, survive longer in extreme environments, and so on.
Since you were nice enough to create this thread, Steerpike, let me be the first to ask a question: If a certain now-shieldless cleric decided to perform a sort of jump attack, would that be of any real benefit?
Let me desribe what I mean. Let's say Rydh grips his longsword with two hands, charges an enemy, leaps, and tries to drive his sword into the target and knock it down at the same time. Could that work? Would it do extra damage? Could an enemy be knocked off its feet?
A question on Ireth's behalf:
A lizard is fighting Baldhart with a skillet. (Worked in Tangled.) Can Cadell clobber the lizard with his shield? (Worked in Game of Thrones.)
Valar LordHypothetically speaking... Ravana, do you think a 25 feet forward jump/10 feet upward would help in a charge, maybe even eliminating some of the distance you're required to run to consider it a charge?
Valar LordCharge is 2 to hit in the Combat thread. I did see the rule book, but at that point we'd been playing for a while and I've charged a lot.
Primeval Instincts. Barbarians can tap into primeval strengths that are closer to animal instincts than the abilities of men. They can only do this if they throw themselves fully at the challenge, without hesitation, debate, or consideration. The Barbarian gains a +4 to checks for feats of STR, DEX, or CON. This includes the ability to hold one's breath for extended periods of time, run longer distances, survive longer in extreme environments, and so on.
In bold is the only stated limitation. So far, the only time I didn't use Primary Instinct for a feat was when Baldhart was using a hammer. It was too careful, and it was a follow up of her failure to break something. I couldn't justify: "Grrrr! Let me reach into my backpack and get my little hammer and chip away at the seams of this secret passage—ANGRILY!"
But an instinctive reaction to a lizard fart makes sense.
I'll try to sit down with a rule book and go through some of these things. I tend to interpret things fairly loosely in favor of the players having fun. Particularly when it comes to dedicated class abilities. Let's face it, as GM, you have complete control over the difficulty of encounters, so I like to give players a lot of latitude to enjoy their characters.
I dare say this is the main reason that you have a solid player base that's sticking to this game for the third consecutive month, and why so many of us are enthusiastic about the game. I also noticed you don't have NPCs that out-awesome the players with god-like stats and abilities that players will never obtain even if the game goes on for five solid years. Darin's +2 to-hit roll (wimp!) shows he's a peer, not a level 20 grandmaster superhero whose hammer is a hand-me-down from Thor.I'll try to sit down with a rule book and go through some of these things. I tend to interpret things fairly loosely in favor of the players having fun. Particularly when it comes to dedicated class abilities. Let's face it, as GM, you have complete control over the difficulty of encounters, so I like to give players a lot of latitude to enjoy their characters.