Even when the characters’ adventures are fantastic, a good story should have an emotional core which is personal, drawing from common human experience to help readers connect with our characters. A story written in this way needs little imagination to prop it up. Which is why, in my efforts to write fantasy, I’ve been asked:
If a story is universal, why do you need the magic?
Magic comes with the price of a built-in distance between your events and your reader which can keep you from achieving the potential of your story. Guarding the passageway to an important official, I can hint at the terror of a pair of trolls, or I can connect readers directly to the fear of two condescending and semi-sadistic guards. I can wound my character with the blast of a fireball from a distant wizard, or I can bring my readers the terror of being knifed by a killer.
This article is by S.G. Rogers.
When sitting down to plan a story, I focus my attention on developing memorable heroes and horrendous villains, constructing epic settings filled with ancient magic, and crafting plots with satisfying endings. But what’s lacking is anything connected to the piece of advice that I’ve heard repeatedly:

This article is by Terry W. Ervin II.