World-building is a topic that comes up often in fantasy writing circles. If you’re writing epic fantasy, most often it’s going to be in a world of your own creation. Even if you’re writing in our own world, if you have fantasy elements in your story (e.g., magic, mythical creatures, necromantic hamsters), then you have to do at least a tad bit of word-building.
However, how much world-building is too much? How much is too little?
Some people may be extensive world-builders, laying out ten thousand years worth of history, historical texts, dead languages, extinct races, etc. Others may be minimal world-builders, relying only on a handful of elements to power their story forward. So which method of world-building is better, both for your readers and for your writing?
Recently,


In two previous articles, I’ve talked about ways to help authors better
Many of us stood in line on a brisk November night, waiting to get our hands on the game that would enslave us to our PC’s and consoles for days to come. The Elder Scrolls V: