Myths Inscribed 2 is Out

The second issue of our fantasy magazine, Myths Inscribed, is now available. Once again, the quality of the writing is first-rate, and the stories are really fresh. This issue features the following original stories: Ogre by Tristan Gregory Abuse of Power by Brian W. Foster [part 2 of 2] The Diablarist by Anita Howitt The … Read more

Extensive vs. Minimal: What is Your World Building Coming To?

World-building is a topic that comes up often in fantasy writing circles. If you’re writing epic fantasy, most often it’s going to be in a world of your own creation. Even if you’re writing in our own world, if you have fantasy elements in your story (e.g., magic, mythical creatures, necromantic hamsters), then you have to do at least a tad bit of word-building.

However, how much world-building is too much? How much is too little?

Some people may be extensive world-builders, laying out ten thousand years worth of history, historical texts, dead languages, extinct races, etc. Others may be minimal world-builders, relying only on a handful of elements to power their story forward. So which method of world-building is better, both for your readers and for your writing?

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How to Write a Synopsis

magician_posterRecently, I compared a query letter to a job interview.  However, that is only partially correct. If a query letter is you, showing up a little early, dressed in a clean, pressed suit, then your synopsis is what you choose to talk about during the actual interview.

Once you’re past the first impressions (and we’ll assume you wrote a killer query letter), your synopsis is the final chance to hook your agent, get her excited about your project, and make her remember your name above the hundreds of other writers vying for her attention.

What makes a synopsis so daunting? When a writer has the stamina to finish a full-length novel, why does she struggle at synopsis-writing time?

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Introducing Myths Inscribed – An Online Fantasy Magazine

I’m pleased to announce the launch of Myths Inscribed, an online fantasy magazine created by members of Mythic Scribes. The purpose of the magazine is to provide a venue for quality fantasy writing of all sorts—with a very broad interpretation of “fantasy.” Our first issue features original stories from Benjamin Clayborne, Alice Leiper, K.R. Foster, … Read more

Medieval Archery for Fantasy Writers

Jonas Armstrong as Robin Hood
Jonas Armstrong as Robin Hood
Jonas Armstrong as Robin Hood

In our distant past, archery nearly became a lost art, a useless tool once weapons technology had moved on. If not for the resurgence of popularity in the early to mid-nineteenth century, it might have vanished in Europe and America entirely, being relegated to the more primitive cultures which rely on it as a means to procure food and make war.

But how best to portray archery in a world where magic is common and monsters are not mere wild animals, but horrific creatures bent on destruction?

First, what type of archery are you trying to portray? Fourteenth century longbows firing war arrows on a battlefield? A band of warriors decimating foot soldiers from horseback? A small group of characters hunting or sneaking through an occupied land?

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Fantasy Writing Case Study: Trindall Grove

In two previous articles, I’ve talked about ways to help authors better understand their characters, as well as techniques for using fantasy to enhance the stories those characters are a part of.

With this article, I’m going to take a departure from the style and nature of those posts to try and put my words into context. I want to talk a little about how I’ve used this advice in one of my own fantasy projects as a Case Study to help other authors consider their own work.

Today I’m going to tell you about the story of a character named Breldin and the thought process I used to create a town called Trindall Grove.

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Skyrim: A Fantasy Writer’s Perspective

Many of us stood in line on a brisk November night, waiting to get our hands on the game that would enslave us to our PC’s and consoles for days to come. The Elder Scrolls V: Skyrim went on to be named the 2011 Game of the Year, and countless players lost themselves within this fantasy world.

While most players were swept away by the gameplay, the fantasy writer in me was constantly analyzing every aspect of Skyrim, from the storyline to the world and the creatures within it. Such is the nature of the fantasy enthusiast.

I also had very high expectations for this game, after being wowed by Oblivion for years. This is my view on what I saw, and what I would have liked to have seen, in the world of Skyrim.

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