Sparkie
Dark Lord
I'm curious as to what everyone feels they have gained as writers, players, readers, ect. How has playing this game affected you? What are the positives? Any negatives? Would you recommend play-by-post gaming to others?
I'll start.
The best thing I've gotten from Dragon's Egg has been getting back into a daily routine of writing. Before we started at the turn of the year, I had drifted away from writing every day. This game has me back into the habit of getting off work, going about the daily tasks of life, and then going straight to my laptop to write. In that way, this game has been the best thing to happen to me creatively in a long time.
Another benefit has been the way in which most of us write. I'd never seriously considered using a 1st person POV prior to January 1st, 2013. And now look at us! A few days ago I remarked to Steerpike in Chat that my experience with Dragon's Egg has taught me that 1st person is remarkably flexible. Thinking about it now, it has also helped me (along with The Mythic Guide to Characters) to really get inside the minds of my characters. Who knew that writing in 1st person could be so cool?
An unexpected consequence of this game was finding out how attached I get to my characters. There was a singular moment that made me realize that I needed to distance myself somewhat from Rydh. (In case you're wondering what moment that was, check this link: http://mythicscribes.com/forums/dragons-egg-rpg/7263-dragons-egg-act-ii-31.html#post94539 ) Rydh may, and probably will, die at some point. When that happens I'll be sad, but I won't feel like I would have before I understood his mortality. I'm prepared now, and I have a backup character ready just in case.
We've had a few fights over the game. I don't like it. It's a game, that's all. It may have different meaning for all of us, and we may all feel more or less strongly about it, but it's still just a game. I think that everyone, including myself, needs to do a better job of communicating and offering compromise when differences arise. We'll have our squabbles, but we can avoid the messy stuff if we all work to avoid it.
Overall, I would recommend this kind of experience to other writers. There is value in it, I'm sure of it. I'm not sure I'd recommend it to an average reader of Fantasy novels. The threads get too convoluted and difficult to follow at times. Having participated in other PBP games on different sites, I'd also have a difficult time recommending this campaign to other PBP gamers. We definitely have our own thing going on here, and some of what we do may be a bit too far from what those other potential players are used to.
So, what do you think?
*****
I'll start.
The best thing I've gotten from Dragon's Egg has been getting back into a daily routine of writing. Before we started at the turn of the year, I had drifted away from writing every day. This game has me back into the habit of getting off work, going about the daily tasks of life, and then going straight to my laptop to write. In that way, this game has been the best thing to happen to me creatively in a long time.
Another benefit has been the way in which most of us write. I'd never seriously considered using a 1st person POV prior to January 1st, 2013. And now look at us! A few days ago I remarked to Steerpike in Chat that my experience with Dragon's Egg has taught me that 1st person is remarkably flexible. Thinking about it now, it has also helped me (along with The Mythic Guide to Characters) to really get inside the minds of my characters. Who knew that writing in 1st person could be so cool?
An unexpected consequence of this game was finding out how attached I get to my characters. There was a singular moment that made me realize that I needed to distance myself somewhat from Rydh. (In case you're wondering what moment that was, check this link: http://mythicscribes.com/forums/dragons-egg-rpg/7263-dragons-egg-act-ii-31.html#post94539 ) Rydh may, and probably will, die at some point. When that happens I'll be sad, but I won't feel like I would have before I understood his mortality. I'm prepared now, and I have a backup character ready just in case.
We've had a few fights over the game. I don't like it. It's a game, that's all. It may have different meaning for all of us, and we may all feel more or less strongly about it, but it's still just a game. I think that everyone, including myself, needs to do a better job of communicating and offering compromise when differences arise. We'll have our squabbles, but we can avoid the messy stuff if we all work to avoid it.
Overall, I would recommend this kind of experience to other writers. There is value in it, I'm sure of it. I'm not sure I'd recommend it to an average reader of Fantasy novels. The threads get too convoluted and difficult to follow at times. Having participated in other PBP games on different sites, I'd also have a difficult time recommending this campaign to other PBP gamers. We definitely have our own thing going on here, and some of what we do may be a bit too far from what those other potential players are used to.
So, what do you think?
Mythic Scribe