CARE AND FEEDING OF YOUR BARONY
This thread replaces the previous thread of the same title. The materials have been organized into much smaller (and more directly stated) pieces, which hopefully will make them more readily usable. Detailed discussions on some of the topics will probably be added later on.
SECTIONS (by post #):
2: What You Start With
3: Keep
4: Land
5: Settlements
6: Estate
7: Peasants • includes Labor Paradigms; Disposable Income
8: Craftsmen
9: Military • includes Quarters; Reserve Status; Scutage
10: Individuals • includes Baronial Officers
11: Resources • includes List of Resources
12: Plot Subtype and Resource Generation
13: Products • includes List of Products
14: Improvements • includes Construction; Operation; Maintenance; List of Improvements
15: Fief Stats [Access, Organization, Local and Transit Commerce, Education, Health, Happiness]
16: Your Own Stats [Fame, Influence, Reputation]
17: OStentation (aka "Ooh, Shiny!")
18: Money pt 1: Income • including Taxes, Tolls, Tariffs, etc.
19: Money pt 2: Expenses, Other Factors
20: Policies
Forthcoming:
NPC Stats
Events
Actions
Combat
This thread replaces the previous thread of the same title. The materials have been organized into much smaller (and more directly stated) pieces, which hopefully will make them more readily usable. Detailed discussions on some of the topics will probably be added later on.
SECTIONS (by post #):
2: What You Start With
3: Keep
4: Land
5: Settlements
6: Estate
7: Peasants • includes Labor Paradigms; Disposable Income
8: Craftsmen
9: Military • includes Quarters; Reserve Status; Scutage
10: Individuals • includes Baronial Officers
11: Resources • includes List of Resources
12: Plot Subtype and Resource Generation
13: Products • includes List of Products
14: Improvements • includes Construction; Operation; Maintenance; List of Improvements
15: Fief Stats [Access, Organization, Local and Transit Commerce, Education, Health, Happiness]
16: Your Own Stats [Fame, Influence, Reputation]
17: OStentation (aka "Ooh, Shiny!")
18: Money pt 1: Income • including Taxes, Tolls, Tariffs, etc.
19: Money pt 2: Expenses, Other Factors
20: Policies
Forthcoming:
NPC Stats
Events
Actions
Combat
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