Night Terror
Apprentice
Barony of Maderbrim
Name: Lazarus
Age: 44
Tenure: 1 year
Other Titles/Offices: Prelate of Herlinghaus; Representative to Imperial Diet
Married to: widower
Children: —
Parents: Vianni, Haggar
Siblings: —
Current Heir: Wisdom James (nephew)
Other Relatives: TBD
Immediate Overlord: Viscount of Madenfurt
Other Overlords: Count of Plackau, Duchess Angrebuda of Hedan-Saxar
Retainers
[omitted to shorten]
Residence:
• keep, 1 barracks
Military: 1 light cavalry, 1 light infantry, 1 trained militia
Vassal Troops (total):
• 0.9 heavy cavalry, 0.8 light cavalry, 0.2 heavy infantry, 1.6 light infantry
Arms
Fame: 2
Influence: 2
Reputation: 1
Location: a bit south of the empire’s center, along the Elgau River (a tributary of the Saxachar)
Region: Neugau
Access: 7
Organization/Communication: 1
Local Commerce: 3 @ 80 th/mo
Transit Commerce: 2 @ 125 th/mo
Education: 2
Health: 4.90 (slightly impaired)
Happiness: 0
Labor Paradigm: serfs
Disposable Income (per peasant unit): TBD
Tax Rate: 20%
Usage Rate: 30%
Other Policies: corvée; guilds allowed; tithing
Monthly Expenses: TBD
• staff, military, operating costs, supplies, disposable income
Annual Expenses (maintenance): TBD
Treasury: 50,000 th
Stores (50 max): 20 grain, 5 meat, 5 cheese, 5 pickle, 5 preserves, 5 beer, 5 wine
Knottshire (town)
• peasants: 16 units
• craftsmen: 5 units (4 iron goods, 1 plain cloth)
• defenses: palisade
• improvements: marketplace, small church, iron smithy
Village #1
• peasants: 10 units
• craftsmen: 4 units (wrought iron)
• defenses: —
• improvements: marketplace, chapel
• improvements you don’t own: iron ore smelter
Village #2
• peasants: 6 units
• craftsmen: —
• defenses: —
• improvements: marketplace, chapel
Hamlet #1
• peasants: 3 units
• craftsmen: —
• defenses: —
• improvements: —
Hamlet #2
• peasants: 3 units
• craftsmen: —
• defenses: —
• improvements: —
Rural pop (general): 30
Urban pop: 39 (including 1 militia)
Estate/Vassal pop: 28
Total taxable pop: 96 peasants, 9 craftsmen
Terrain
river rating: 10
stream rating: 2
pond/lake rating: 3
Tracts
(1) wetland, normal, average
(2) plain, arable, fertile, wooded
(3) plain, arable, distressed
(4) plain, heath, spent
(5) plain, heath, average, wooded
(6) wetland, uncleared, average, wooded
(7) hills (gentle), heath, average, wooded
(8) plain, arable, distressed
(9) plain, arable, average
(10) hills (steep), rocky, distressed
Cropland: 64
• flax/hemp, grain, vegetables
Horticulture land: 16
• berries [orchard required], flowers, fruit, herbs
Pasturage: 29
• dairy, draft animals, livestock, wool
Forest/Wild land:
• —
Other:
• berries:3 [wild, no orchard needed]
• fish: 4
• iron: 9
• stone: 4
• undeveloped mineral deposits: silver (deep, 2); semiprecious gems (deep, 2)
Improvements, fief: roads (basic)
Personal Estate:
plots: 7
• resources allowed: dairy, draft animals, flax/hemp, flowers, fruit, grain, herbs, livestock, vegetables, wool
Short Description: Astride the Elgau River in south central Hedan-Saxar, Maderbrim is mostly flat agricultural land, with a fair share of swamp, which has been linked to health problems among the populace from time to time. The few higher areas have proven to be good sources of iron, however, and recent prospecting indicates that there is also silver and the possibility of semiprecious gems lying at depth.
Major Vassals (other than Retainers/Courtiers)
Aristocracy:
• unless otherwise noted, all have the improvement: manor
(1) lord, 4 plots
• troops provided: 0.2 heavy cavalry, 0.3 light infantry
(2) knight bachelor, 2 plots
• troops provided: 0.2 light cavalry, 0.2 light infantry
(3) baronet, 3 plots
• troops provided: 0.5 light cavalry, 0.8 light infantry
• improvements: chateau
(4) gentleman, 2 plots
• troops provided: —
(5) near relation (probably Wisdom James), 2 plots
• troops provided: 0.1 light cavalry, 0.1 light infantry
• improvements: chateau
(6) knight bachelor, 2 plots
• troops provided: 0.3 heavy cavalry, 0.1 light infantry
Burghers:
• unless otherwise noted, all live in Knottshire
(1) blacksmith (+0.1 unit iron goods), cavalier
• troops provided: 0.1 heavy cavalry, 0.1 light infantry
(2) priest, unlanded knight bachelor
• troops provided: 0.3 heavy cavalry, 0.2 heavy infantry
• improvements: benefice
(3) river captain (increases Transit Commerce)
(4) urban landlord
(5) alderman, urban landlord
(6) urban landlord
(7; village #1) urban landlord
(8; village #1) iron smelter (+0.1 unit wrought iron)
• improvements: ore smelter
(9; village #2) priest
• improvements: benefice
Name: Lazarus
Age: 44
Tenure: 1 year
Other Titles/Offices: Prelate of Herlinghaus; Representative to Imperial Diet
Married to: widower
Children: —
Parents: Vianni, Haggar
Siblings: —
Current Heir: Wisdom James (nephew)
Other Relatives: TBD
Immediate Overlord: Viscount of Madenfurt
Other Overlords: Count of Plackau, Duchess Angrebuda of Hedan-Saxar
Retainers
[omitted to shorten]
Residence:
• keep, 1 barracks
Military: 1 light cavalry, 1 light infantry, 1 trained militia
Vassal Troops (total):
• 0.9 heavy cavalry, 0.8 light cavalry, 0.2 heavy infantry, 1.6 light infantry
Arms
Fame: 2
Influence: 2
Reputation: 1
Location: a bit south of the empire’s center, along the Elgau River (a tributary of the Saxachar)
Region: Neugau
Access: 7
Organization/Communication: 1
Local Commerce: 3 @ 80 th/mo
Transit Commerce: 2 @ 125 th/mo
Education: 2
Health: 4.90 (slightly impaired)
Happiness: 0
Labor Paradigm: serfs
Disposable Income (per peasant unit): TBD
Tax Rate: 20%
Usage Rate: 30%
Other Policies: corvée; guilds allowed; tithing
Monthly Expenses: TBD
• staff, military, operating costs, supplies, disposable income
Annual Expenses (maintenance): TBD
Treasury: 50,000 th
Stores (50 max): 20 grain, 5 meat, 5 cheese, 5 pickle, 5 preserves, 5 beer, 5 wine
Knottshire (town)
• peasants: 16 units
• craftsmen: 5 units (4 iron goods, 1 plain cloth)
• defenses: palisade
• improvements: marketplace, small church, iron smithy
Village #1
• peasants: 10 units
• craftsmen: 4 units (wrought iron)
• defenses: —
• improvements: marketplace, chapel
• improvements you don’t own: iron ore smelter
Village #2
• peasants: 6 units
• craftsmen: —
• defenses: —
• improvements: marketplace, chapel
Hamlet #1
• peasants: 3 units
• craftsmen: —
• defenses: —
• improvements: —
Hamlet #2
• peasants: 3 units
• craftsmen: —
• defenses: —
• improvements: —
Rural pop (general): 30
Urban pop: 39 (including 1 militia)
Estate/Vassal pop: 28
Total taxable pop: 96 peasants, 9 craftsmen
Terrain
river rating: 10
stream rating: 2
pond/lake rating: 3
Tracts
(1) wetland, normal, average
(2) plain, arable, fertile, wooded
(3) plain, arable, distressed
(4) plain, heath, spent
(5) plain, heath, average, wooded
(6) wetland, uncleared, average, wooded
(7) hills (gentle), heath, average, wooded
(8) plain, arable, distressed
(9) plain, arable, average
(10) hills (steep), rocky, distressed
Cropland: 64
• flax/hemp, grain, vegetables
Horticulture land: 16
• berries [orchard required], flowers, fruit, herbs
Pasturage: 29
• dairy, draft animals, livestock, wool
Forest/Wild land:
• —
Other:
• berries:3 [wild, no orchard needed]
• fish: 4
• iron: 9
• stone: 4
• undeveloped mineral deposits: silver (deep, 2); semiprecious gems (deep, 2)
Improvements, fief: roads (basic)
Personal Estate:
plots: 7
• resources allowed: dairy, draft animals, flax/hemp, flowers, fruit, grain, herbs, livestock, vegetables, wool
Short Description: Astride the Elgau River in south central Hedan-Saxar, Maderbrim is mostly flat agricultural land, with a fair share of swamp, which has been linked to health problems among the populace from time to time. The few higher areas have proven to be good sources of iron, however, and recent prospecting indicates that there is also silver and the possibility of semiprecious gems lying at depth.
Major Vassals (other than Retainers/Courtiers)
Aristocracy:
• unless otherwise noted, all have the improvement: manor
(1) lord, 4 plots
• troops provided: 0.2 heavy cavalry, 0.3 light infantry
(2) knight bachelor, 2 plots
• troops provided: 0.2 light cavalry, 0.2 light infantry
(3) baronet, 3 plots
• troops provided: 0.5 light cavalry, 0.8 light infantry
• improvements: chateau
(4) gentleman, 2 plots
• troops provided: —
(5) near relation (probably Wisdom James), 2 plots
• troops provided: 0.1 light cavalry, 0.1 light infantry
• improvements: chateau
(6) knight bachelor, 2 plots
• troops provided: 0.3 heavy cavalry, 0.1 light infantry
Burghers:
• unless otherwise noted, all live in Knottshire
(1) blacksmith (+0.1 unit iron goods), cavalier
• troops provided: 0.1 heavy cavalry, 0.1 light infantry
(2) priest, unlanded knight bachelor
• troops provided: 0.3 heavy cavalry, 0.2 heavy infantry
• improvements: benefice
(3) river captain (increases Transit Commerce)
(4) urban landlord
(5) alderman, urban landlord
(6) urban landlord
(7; village #1) urban landlord
(8; village #1) iron smelter (+0.1 unit wrought iron)
• improvements: ore smelter
(9; village #2) priest
• improvements: benefice
Attachments
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