Since we have the first character with a Corruption point, I'm going to post a few thoughts here. I'm not going to post detailed information about how Corruption works, or what all the consequences are, because there haven't been many mages around since the Corruption began, thanks to most of them being dead, and it is not really well understood within the game world.
Here are a few things rumored to be known about Corruption within those circles that study the lore:
1. Over time Corruption can affect the physical and mental well-being of the caster, though just how this effect occurs and how serious it is seems to vary from person to person.
2. Corruption can worsen the effects of runaway magic. A Corrupt individual is a more easy gateway to this unnatural place that magic now comes from, and they can more easily draw too much, with worse consequences.
3. In some cases, Corruption can enhance the effects of a successful spell. It is rare, but it happens for much the same same reasons as #2, above, the difference being that in the case of enhanced effects the caster is in control.
That's about all the characters understand about it.
I will say, with respect to runaway magic generally, that once you start casting spells above level 1 there is potential for runaway magic to be quite a bit worse than what we've experienced so far. For level 1 spells the effects are mild and rather limited in range so casters can kind of ease into the system.
Here are a few things rumored to be known about Corruption within those circles that study the lore:
1. Over time Corruption can affect the physical and mental well-being of the caster, though just how this effect occurs and how serious it is seems to vary from person to person.
2. Corruption can worsen the effects of runaway magic. A Corrupt individual is a more easy gateway to this unnatural place that magic now comes from, and they can more easily draw too much, with worse consequences.
3. In some cases, Corruption can enhance the effects of a successful spell. It is rare, but it happens for much the same same reasons as #2, above, the difference being that in the case of enhanced effects the caster is in control.
That's about all the characters understand about it.
I will say, with respect to runaway magic generally, that once you start casting spells above level 1 there is potential for runaway magic to be quite a bit worse than what we've experienced so far. For level 1 spells the effects are mild and rather limited in range so casters can kind of ease into the system.
Valar Lord