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Recent content by osimur_wil

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    Jesse Woodram and the Kobold Menace (Working Title) Part One

    I would like to thank user ATKH for beta-reading my work. He's a gem and a good editor, not afraid to tell me where I'm weak and where I need to improve. Thanks, buddy. The train hissed into the station. Arcs of galvanic energy cracked and popped across the rails as the train came to a...
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    The Dwarves of Ahrenzach; the Orthodox, the Traditional, the Faithful

    To address some of your doubts: 1. I do understand your confusion, and I admit to wording that poorly. Your assumption of peace time decentralization, wartime centralization is actually fairly accurate to what I was aiming for. 2. Since I did base the dwarven theological system on Eastern...
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    The Dwarves of Ahrenzach; the Orthodox, the Traditional, the Faithful

    Hello, everyone. I'm back again with some more worldbuilding and lore. This time, I'm here with dwarves, everyone's favorite short, bearded, ax-toting grumps. Though, through some brainstorming and looking into Eastern European culture, I've hopefully put a fresh spin on things when it comes to...
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    osimur_wil's Portfolio

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    A Titanfall Inspired Story

    The day was lost. The enemy had routed our forces to nothing, crushing us in an ambush. Despite a valiant effort, there was no other option left to us now other than retreating. One of my arms had been blown off at the elbow, the hinge destroyed and wires sparking and hissing angrily. I ran...
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    The Magic System of Telurra

    -I never really thought much about that, but now that you bring it up, I actually like that idea so I'm going to say yes. -Considering magic itself is energy produced by the planet, I'm going to say no. However, they do mine for special, magic conductive crystals that are deep underground...
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    The Magic System of Telurra

    Back again with more information and lore about my little pet project. This time about the magic system! Please, be sure to tell me what you think about it. Comments and criticism is always welcome. Magic draws on the energy that comes from the shifting and movement tectonic plates. During...
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    Telurran Theology- Araanienism

    This sort of goes hand in hand with Banten's question of "How did Ruination come to be?" The light from Creation and Heaven casts a shadow, and that shadow is Ruination and Hell.
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    Telurran Theology- Araanienism

    1. Ruination is represented by darkness, the lack of light. 2. Representations of Ruination are the gods with domains of decay, death, war, and destruction. 3. Ruination has its saints in its champions, those who have given themselves to the dark in mind, body, and soul. Think something like...
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    Fantasy heroes and swords

    Swords are a symbol of war, knightly honor, and chivalry. The longsword is a symbol of nobility that has survived far beyond its obsolescence. Also, because of stories such as those of King Arthur, magic swords are something of a shorthand for heroic purpose combined with the previously...
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    Telurran Theology- Araanienism

    Hello, everyone. I've been gone for a long time and I've been working very hard on my projects. One thing that I've been having fun with in particular is creating religions and theologies. Today, I'll be posting the primary religion of my world, Araanienism. I used Zoroastrianism as a base and...
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    Magic and Guns, How do you do it?

    Thank you for all the feedback, everyone. I think I've found a solution that will work well with my world. Guns are made in sparse numbers, being produced for military marksmen. Mages have developed spells to combat the power of the superior penetrating power of bullets, making suits of armor...
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    Magic and Guns, How do you do it?

    I never actually thought about that. Good idea, friend!
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    Magic and Guns, How do you do it?

    It's a bit schizo-tech. While I do have knights on horses wielding swords, I also have steam powered power armor and locomotives, dwarves building replacement limbs, and the aforementioned guns. So, things are a bit wonky when it comes to that.
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    Magic and Guns, How do you do it?

    Hey, all. I'm currently writing a setting for an RPG and I want to include both guns and magic. Sounds pretty simple, right? Well, I'm having a bit of a rough time making sure they're balanced so that guns aren't completely useless or make guns so powerful that it makes armor obsolete. I...
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