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Recent content by Legendary Sidekick

  1. Legendary Sidekick

    Welcome to the Dragon's Egg RPG subforum

    Hi philster! I also keep checking back, and will jump right back in when SP is able to restart. Congrats on your graduation!
  2. Legendary Sidekick

    Dilemma

    When you're ready to bring it back, you can count me in. Sorry to hear there's an illness in the family.
  3. Legendary Sidekick

    HAM2D6 Discussion

    Thanks! In the meantime, I didn't care for my "Tin Maiden" art, so I redid it today.
  4. Legendary Sidekick

    HAM2D6 Discussion

    And... the Monsters class. She could be a mermaid, kentauride, naga (medusa), arachne, ramazon (I think it should be a thing), a woman who is a pack of wild dogs from the waist down (which should NOT be a thing, but is), or any creature the player can think of!
  5. Legendary Sidekick

    HAM2D6 Discussion

    Sorry to disappear for a month! There was a new change at work, which I didn't think would take so much getting used to. I still need a bit of time before I can run this again. However, seeing how I run the cartooning club at work, I do still draw stuff! @Ireth & tbgg, thanks to both of you...
  6. Legendary Sidekick

    How long does it take to get promoted?

    I gotta do something to be legendary. Being a dragon would suffice.
  7. Legendary Sidekick

    How long does it take to get promoted?

    I'm the first non-dragon to thank Devor for that post! ::bows:: ::flees because dragons::
  8. Legendary Sidekick

    HAM2D6 Discussion

    Yes, wave dance will last 4 rounds. The sword of ice is good for 2 rounds of you rolling fight attacks.
  9. Legendary Sidekick

    Ch.7: "Hot Fuzz" / Hesperides

    ((Spells countdown like this: Lv.1 defensive / roll = # of rounds Lv.1 trap / works until disarmed; need to dispel magical trap before setting another; dispelled automatically if you leave the area Lv.2 blade / roll = # of rounds you can swing the weapon Lv.2 ammo / roll = # of round you can...
  10. Legendary Sidekick

    HAM2D6 Discussion

    Hmm... I definitely think lightning and water should officially mix. If the enemies get close to Kell and Sigrlinn shoots them, I think a bonus damage makes sense. Bonuses: In water: lightning harms, ice hinders. In certain environments on land: fire harms, stone hinders. (Example: fire burns...
  11. Legendary Sidekick

    Ch.7: "Hot Fuzz" / Hesperides

    ((You can cast Lv.2 for Heaven's Arrow for better shooting, or cast Lv.1 for wind to deflect arrows. You can still shoot, but you can't get shot at. Keep in mind: if you and Kell both cast defensives, you're each protected from whatever you cast. The NPCs can move to either one of you for...
  12. Legendary Sidekick

    HAM2D6 Discussion

    She can. Yeah—the traps don't intervene with the other Lv.1 spells. I actually want the Lv.1 spells to follow you, so if you move around, there will be writhing plants moving in and out of the ground. I'm just going to say you get plants no matter what. If you're in water, you get sea plants. If...
  13. Legendary Sidekick

    Ch.7: "Hot Fuzz" / Hesperides

    Dora fails to cast her spell for the second time, but Sigrlinn does not! The runes on her stick stop glowing for now… maybe they'll glow again later? As the lynels draw closer, Dora attempts to cast a third time— Magic whirls wildly around her staff, which now appears to be made of stone...
  14. Legendary Sidekick

    HAM2D6 Discussion

    In case it's unclear, the shape doesn't matter aside from how the shape would fit the area. I'll assume your characters are intelligent enough to draw a trap that fits the area, so a "square" or "rectangle" won't be punished with—you FOOL! Only a HEXAGON can match the shape of the mine so...
  15. Legendary Sidekick

    Ch.7: "Hot Fuzz" / Hesperides

    ((Yes, roll Magic. You only need a 1 for success. If you roll a combo… there's no official rule, but I like to have fortune on your side if you combo.))
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