And... the Monsters class.
She could be a mermaid, kentauride, naga (medusa), arachne, ramazon (I think it should be a thing), a woman who is a pack of wild dogs from the waist down (which should NOT be a thing, but is), or any creature the player can think of!
Sorry to disappear for a month! There was a new change at work, which I didn't think would take so much getting used to. I still need a bit of time before I can run this again.
However, seeing how I run the cartooning club at work, I do still draw stuff!
@Ireth & tbgg, thanks to both of you...
((Spells countdown like this:
Lv.1 defensive / roll = # of rounds
Lv.1 trap / works until disarmed; need to dispel magical trap before setting another; dispelled automatically if you leave the area
Lv.2 blade / roll = # of rounds you can swing the weapon
Lv.2 ammo / roll = # of round you can...
Hmm... I definitely think lightning and water should officially mix. If the enemies get close to Kell and Sigrlinn shoots them, I think a bonus damage makes sense.
Bonuses:
In water: lightning harms, ice hinders.
In certain environments on land: fire harms, stone hinders.
(Example: fire burns...
((You can cast Lv.2 for Heaven's Arrow for better shooting, or cast Lv.1 for wind to deflect arrows. You can still shoot, but you can't get shot at.
Keep in mind: if you and Kell both cast defensives, you're each protected from whatever you cast. The NPCs can move to either one of you for...
She can. Yeah—the traps don't intervene with the other Lv.1 spells. I actually want the Lv.1 spells to follow you, so if you move around, there will be writhing plants moving in and out of the ground. I'm just going to say you get plants no matter what. If you're in water, you get sea plants. If...
Dora fails to cast her spell for the second time, but Sigrlinn does not! The runes on her stick stop glowing for now… maybe they'll glow again later?
As the lynels draw closer, Dora attempts to cast a third time—
Magic whirls wildly around her staff, which now appears to be made of stone...
In case it's unclear, the shape doesn't matter aside from how the shape would fit the area. I'll assume your characters are intelligent enough to draw a trap that fits the area, so a "square" or "rectangle" won't be punished with—you FOOL! Only a HEXAGON can match the shape of the mine so...
((Yes, roll Magic. You only need a 1 for success. If you roll a combo… there's no official rule, but I like to have fortune on your side if you combo.))
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